raylib vocabulary
Factor handbook ยป Vocabulary index


Documentation
Raylib

Metadata
Tags:bindings, games
Authors:Jack Lucas


Words

Tuple classes
ClassSuperclassSlots
AudioStream struct
AutomationEvent struct
AutomationEventList struct
BoneInfo struct
BoundingBox struct
Camera2D struct
Camera3D struct
Color struct
FilePathList struct
Font struct
GlyphInfo struct
Image struct
Material struct
MaterialMap struct
Matrix struct
Mesh struct
Model struct
ModelAnimation struct
Music struct
NPatchInfo struct
Ray struct
RayCollision struct
Rectangle struct
RenderTexture2D struct
Shader struct
Sound struct
Texture2D struct
Transform struct
Vector2 struct
Vector3 struct
Vector4 struct
VrDeviceInfo struct
VrStereoConfig struct
Wave struct
invalid-vector-length tupleobj exemplar
unload-audio-stream-destructor alien-destructor
unload-file-data-destructor alien-destructor
unload-file-text-destructor alien-destructor
unload-font-destructor alien-destructor
unload-image-colors-destructor alien-destructor
unload-image-destructor alien-destructor
unload-image-palette-destructor alien-destructor
unload-material-destructor alien-destructor
unload-mesh-destructor alien-destructor
unload-model-animation-destructor alien-destructor
unload-model-destructor alien-destructor
unload-music-stream-destructor alien-destructor
unload-render-texture-destructor alien-destructor
unload-shader-destructor alien-destructor
unload-sound-destructor alien-destructor
unload-texture-destructor alien-destructor
unload-wave-destructor alien-destructor


Singleton classes
BLEND_ADDITIVE
BLEND_ADD_COLORS
BLEND_ALPHA
BLEND_ALPHA_PREMULTIPLY
BLEND_CUSTOM
BLEND_CUSTOM_SEPARATE
BLEND_MULTIPLIED
BLEND_SUBTRACT_COLORS
CAMERA_CUSTOM
CAMERA_FIRST_PERSON
CAMERA_FREE
CAMERA_ORBITAL
CAMERA_ORTHOGRAPHIC
CAMERA_PERSPECTIVE
CAMERA_THIRD_PERSON
CUBEMAP_LAYOUT_AUTO_DETECT
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR
CUBEMAP_LAYOUT_LINE_HORIZONTAL
CUBEMAP_LAYOUT_LINE_VERTICAL
CUBEMAP_LAYOUT_PANORAMA
FLAG_BORDERLESS_WINDOWED_MODE
FLAG_FULLSCREEN_MODE
FLAG_INTERLACED_HINT
FLAG_MSAA_4X_HINT
FLAG_VSYNC_HINT
FLAG_WINDOW_ALWAYS_RUN
FLAG_WINDOW_HIDDEN
FLAG_WINDOW_HIGHDPI
FLAG_WINDOW_MAXIMIZED
FLAG_WINDOW_MINIMIZED
FLAG_WINDOW_RESIZABLE
FLAG_WINDOW_TOPMOST
FLAG_WINDOW_TRANSPARENT
FLAG_WINDOW_UNDECORATED
FLAG_WINDOW_UNFOCUSED
FONT_BITMAP
FONT_DEFAULT
FONT_SDF
GAMEPAD_AXIS_LEFT_TRIGGER
GAMEPAD_AXIS_LEFT_X
GAMEPAD_AXIS_LEFT_Y
GAMEPAD_AXIS_RIGHT_TRIGGER
GAMEPAD_AXIS_RIGHT_X
GAMEPAD_AXIS_RIGHT_Y
GAMEPAD_BUTTON_LEFT_FACE_DOWN
GAMEPAD_BUTTON_LEFT_FACE_LEFT
GAMEPAD_BUTTON_LEFT_FACE_RIGHT
GAMEPAD_BUTTON_LEFT_FACE_UP
GAMEPAD_BUTTON_LEFT_THUMB
GAMEPAD_BUTTON_LEFT_TRIGGER_1
GAMEPAD_BUTTON_LEFT_TRIGGER_2
GAMEPAD_BUTTON_MIDDLE
GAMEPAD_BUTTON_MIDDLE_LEFT
GAMEPAD_BUTTON_MIDDLE_RIGHT
GAMEPAD_BUTTON_RIGHT_FACE_DOWN
GAMEPAD_BUTTON_RIGHT_FACE_LEFT
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT
GAMEPAD_BUTTON_RIGHT_FACE_UP
GAMEPAD_BUTTON_RIGHT_THUMB
GAMEPAD_BUTTON_RIGHT_TRIGGER_1
GAMEPAD_BUTTON_RIGHT_TRIGGER_2
GAMEPAD_BUTTON_UNKNOWN
GESTURE_DOUBLETAP
GESTURE_DRAG
GESTURE_HOLD
GESTURE_NONE
GESTURE_PINCH_IN
GESTURE_PINCH_OUT
GESTURE_SWIPE_DOWN
GESTURE_SWIPE_LEFT
GESTURE_SWIPE_RIGHT
GESTURE_SWIPE_UP
GESTURE_TAP
KEY_A
KEY_APOSTROPHE
KEY_B
KEY_BACK
KEY_BACKSLASH
KEY_BACKSPACE
KEY_C
KEY_CAPS_LOCK
KEY_COMMA
KEY_D
KEY_DELETE
KEY_DOWN
KEY_E
KEY_EIGHT
KEY_END
KEY_ENTER
KEY_EQUAL
KEY_ESCAPE
KEY_F
KEY_F1
KEY_F10
KEY_F11
KEY_F12
KEY_F2
KEY_F3
KEY_F4
KEY_F5
KEY_F6
KEY_F7
KEY_F8
KEY_F9
KEY_FIVE
KEY_FOUR
KEY_G
KEY_GRAVE
KEY_H
KEY_HOME
KEY_I
KEY_INSERT
KEY_J
KEY_K
KEY_KB_MENU
KEY_KP_0
KEY_KP_1
KEY_KP_2
KEY_KP_3
KEY_KP_4
KEY_KP_5
KEY_KP_6
KEY_KP_7
KEY_KP_8
KEY_KP_9
KEY_KP_ADD
KEY_KP_DECIMAL
KEY_KP_DIVIDE
KEY_KP_ENTER
KEY_KP_EQUAL
KEY_KP_MULTIPLY
KEY_KP_SUBTRACT
KEY_L
KEY_LEFT
KEY_LEFT_ALT
KEY_LEFT_BRACKET
KEY_LEFT_CONTROL
KEY_LEFT_SHIFT
KEY_LEFT_SUPER
KEY_M
KEY_MENU
KEY_MINUS
KEY_N
KEY_NINE
KEY_NULL
KEY_NUM_LOCK
KEY_O
KEY_ONE
KEY_P
KEY_PAGE_DOWN
KEY_PAGE_UP
KEY_PAUSE
KEY_PERIOD
KEY_PRINT_SCREEN
KEY_Q
KEY_R
KEY_RIGHT
KEY_RIGHT_ALT
KEY_RIGHT_BRACKET
KEY_RIGHT_CONTROL
KEY_RIGHT_SHIFT
KEY_RIGHT_SUPER
KEY_S
KEY_SCROLL_LOCK
KEY_SEMICOLON
KEY_SEVEN
KEY_SIX
KEY_SLASH
KEY_SPACE
KEY_T
KEY_TAB
KEY_THREE
KEY_TWO
KEY_U
KEY_UP
KEY_V
KEY_VOLUME_DOWN
KEY_VOLUME_UP
KEY_W
KEY_X
KEY_Y
KEY_Z
KEY_ZERO
LOG_ALL
LOG_DEBUG
LOG_ERROR
LOG_FATAL
LOG_INFO
LOG_NONE
LOG_TRACE
LOG_WARNING
MATERIAL_MAP_ALBEDO
MATERIAL_MAP_BRDF
MATERIAL_MAP_CUBEMAP
MATERIAL_MAP_EMISSION
MATERIAL_MAP_HEIGHT
MATERIAL_MAP_IRRADIANCE
MATERIAL_MAP_METALNESS
MATERIAL_MAP_NORMAL
MATERIAL_MAP_OCCLUSION
MATERIAL_MAP_PREFILTER
MATERIAL_MAP_ROUGHNESS
MOUSE_BUTTON_BACK
MOUSE_BUTTON_EXTRA
MOUSE_BUTTON_FORWARD
MOUSE_BUTTON_LEFT
MOUSE_BUTTON_MIDDLE
MOUSE_BUTTON_RIGHT
MOUSE_BUTTON_SIDE
MOUSE_CURSOR_ARROW
MOUSE_CURSOR_CROSSHAIR
MOUSE_CURSOR_DEFAULT
MOUSE_CURSOR_IBEAM
MOUSE_CURSOR_NOT_ALLOWED
MOUSE_CURSOR_POINTING_HAND
MOUSE_CURSOR_RESIZE_ALL
MOUSE_CURSOR_RESIZE_EW
MOUSE_CURSOR_RESIZE_NESW
MOUSE_CURSOR_RESIZE_NS
MOUSE_CURSOR_RESIZE_NWSE
NPATCH_NINE_PATCH
NPATCH_THREE_PATCH_HORIZONTAL
NPATCH_THREE_PATCH_VERTICAL
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
PIXELFORMAT_COMPRESSED_DXT1_RGB
PIXELFORMAT_COMPRESSED_DXT1_RGBA
PIXELFORMAT_COMPRESSED_DXT3_RGBA
PIXELFORMAT_COMPRESSED_DXT5_RGBA
PIXELFORMAT_COMPRESSED_ETC1_RGB
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
PIXELFORMAT_COMPRESSED_ETC2_RGB
PIXELFORMAT_COMPRESSED_PVRT_RGB
PIXELFORMAT_COMPRESSED_PVRT_RGBA
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
PIXELFORMAT_UNCOMPRESSED_R16
PIXELFORMAT_UNCOMPRESSED_R16G16B16
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16
PIXELFORMAT_UNCOMPRESSED_R32
PIXELFORMAT_UNCOMPRESSED_R32G32B32
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
PIXELFORMAT_UNCOMPRESSED_R5G6B5
PIXELFORMAT_UNCOMPRESSED_R8G8B8
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
SHADER_ATTRIB_FLOAT
SHADER_ATTRIB_VEC2
SHADER_ATTRIB_VEC3
SHADER_ATTRIB_VEC4
SHADER_LOC_COLOR_AMBIENT
SHADER_LOC_COLOR_DIFFUSE
SHADER_LOC_COLOR_SPECULAR
SHADER_LOC_MAP_ALBEDO
SHADER_LOC_MAP_BRDF
SHADER_LOC_MAP_CUBEMAP
SHADER_LOC_MAP_EMISSION
SHADER_LOC_MAP_HEIGHT
SHADER_LOC_MAP_IRRADIANCE
SHADER_LOC_MAP_METALNESS
SHADER_LOC_MAP_NORMAL
SHADER_LOC_MAP_OCCLUSION
SHADER_LOC_MAP_PREFILTER
SHADER_LOC_MAP_ROUGHNESS
SHADER_LOC_MATRIX_MODEL
SHADER_LOC_MATRIX_MVP
SHADER_LOC_MATRIX_NORMAL
SHADER_LOC_MATRIX_PROJECTION
SHADER_LOC_MATRIX_VIEW
SHADER_LOC_VECTOR_VIEW
SHADER_LOC_VERTEX_COLOR
SHADER_LOC_VERTEX_NORMAL
SHADER_LOC_VERTEX_POSITION
SHADER_LOC_VERTEX_TANGENT
SHADER_LOC_VERTEX_TEXCOORD01
SHADER_LOC_VERTEX_TEXCOORD02
SHADER_UNIFORM_FLOAT
SHADER_UNIFORM_INT
SHADER_UNIFORM_IVEC2
SHADER_UNIFORM_IVEC3
SHADER_UNIFORM_IVEC4
SHADER_UNIFORM_SAMPLER2D
SHADER_UNIFORM_VEC2
SHADER_UNIFORM_VEC3
SHADER_UNIFORM_VEC4
TEXTURE_FILTER_ANISOTROPIC_16X
TEXTURE_FILTER_ANISOTROPIC_4X
TEXTURE_FILTER_ANISOTROPIC_8X
TEXTURE_FILTER_BILINEAR
TEXTURE_FILTER_POINT
TEXTURE_FILTER_TRILINEAR
TEXTURE_WRAP_CLAMP
TEXTURE_WRAP_MIRROR_CLAMP
TEXTURE_WRAP_MIRROR_REPEAT
TEXTURE_WRAP_REPEAT


Symbol words
BlendMode
Camera
CameraMode
CameraProjection
ConfigFlags
CubemapLayout
FontType
GamepadAxis
GamepadButton
Gestures
KeyboardKey
MaterialMapIndex
MouseButton
MouseCursor
NPatchLayout
PixelFormat
Quaternion
RenderTexture
ShaderAttributeDataType
ShaderLocationIndex
ShaderUniformDataType
SpriteFont
Texture
TextureCubemap
TextureFilterMode
TextureWrapMode
TraceLogLevel


Ordinary words
WordStack effect
&unload-audio-stream( alien -- alien )
&unload-file-data( alien -- alien )
&unload-file-text( alien -- alien )
&unload-font( alien -- alien )
&unload-image( alien -- alien )
&unload-image-colors( alien -- alien )
&unload-image-palette( alien -- alien )
&unload-material( alien -- alien )
&unload-mesh( alien -- alien )
&unload-model( alien -- alien )
&unload-model-animation( alien -- alien )
&unload-music-stream( alien -- alien )
&unload-render-texture( alien -- alien )
&unload-shader( alien -- alien )
&unload-sound( alien -- alien )
&unload-texture( alien -- alien )
&unload-wave( alien -- alien )
<BlendMode>( number -- enum )
<CameraMode>( number -- enum )
<CameraProjection>( number -- enum )
<ConfigFlags>( number -- enum )
<CubemapLayout>( number -- enum )
<FontType>( number -- enum )
<GamepadAxis>( number -- enum )
<GamepadButton>( number -- enum )
<Gestures>( number -- enum )
<KeyboardKey>( number -- enum )
<MaterialMapIndex>( number -- enum )
<MouseButton>( number -- enum )
<MouseCursor>( number -- enum )
<NPatchLayout>( number -- enum )
<PixelFormat>( number -- enum )
<ShaderAttributeDataType>( number -- enum )
<ShaderLocationIndex>( number -- enum )
<ShaderUniformDataType>( number -- enum )
<TextureFilterMode>( number -- enum )
<TextureWrapMode>( number -- enum )
<TraceLogLevel>( number -- enum )
<Vector2>( x y -- Vector2 )
<Vector3>( x y z -- Vector3 )
<Vector4>( x y z w -- Vector4 )
<unload-audio-stream-destructor>( alien -- destructor )
<unload-file-data-destructor>( alien -- destructor )
<unload-file-text-destructor>( alien -- destructor )
<unload-font-destructor>( alien -- destructor )
<unload-image-colors-destructor>( alien -- destructor )
<unload-image-destructor>( alien -- destructor )
<unload-image-palette-destructor>( alien -- destructor )
<unload-material-destructor>( alien -- destructor )
<unload-mesh-destructor>( alien -- destructor )
<unload-model-animation-destructor>( alien -- destructor )
<unload-model-destructor>( alien -- destructor )
<unload-music-stream-destructor>( alien -- destructor )
<unload-render-texture-destructor>( alien -- destructor )
<unload-shader-destructor>( alien -- destructor )
<unload-sound-destructor>( alien -- destructor )
<unload-texture-destructor>( alien -- destructor )
<unload-wave-destructor>( alien -- destructor )
AudioCallback( quot -- alien )
BEIGE( -- value )
BLACK( -- value )
BLANK( -- value )
BLUE( -- value )
BROWN( -- value )
DARKBLUE( -- value )
DARKBROWN( -- value )
DARKGRAY( -- value )
DARKGREEN( -- value )
DARKPURPLE( -- value )
GOLD( -- value )
GRAY( -- value )
GREEN( -- value )
LIGHTGRAY( -- value )
LIME( -- value )
LoadFileDataCallback( quot -- alien )
LoadFileTextCallback( quot -- alien )
MAGENTA( -- value )
MAROON( -- value )
MATERIAL_MAP_DIFFUSE( -- value )
MATERIAL_MAP_SPECULAR( -- value )
MAX_MATERIAL_MAPS( -- value )
ORANGE( -- value )
PINK( -- value )
PURPLE( -- value )
RAYLIB_VERSION( -- value )
RAYLIB_VERSION_MAJOR( -- value )
RAYLIB_VERSION_MINOR( -- value )
RAYLIB_VERSION_PATCH( -- value )
RAYWHITE( -- value )
RED( -- value )
SHADER_LOC_MAP_DIFFUSE( -- value )
SHADER_LOC_MAP_SPECULAR( -- value )
SKYBLUE( -- value )
SaveFileDataCallback( quot -- alien )
SaveFileTextCallback( quot -- alien )
TraceLogCallback( quot -- alien )
VIOLET( -- value )
WHITE( -- value )
YELLOW( -- value )
attach-audio-mixed-processor( processor -- )
attach-audio-stream-processor( stream processor -- )
begin-blend-mode( mode -- )
begin-drawing( -- )
begin-mode-2d( camera -- )
begin-mode-3d( camera -- )
begin-scissor-mode( x y width height -- )
begin-shader-mode( shader -- )
begin-texture-mode( target -- )
begin-vr-stereo-mode( config -- )
change-directory( dir -- bool )
check-collision-box-sphere( box center radius -- bool )
check-collision-boxes( box1 box2 -- bool )
check-collision-circle-rec( center radius rec -- bool )
check-collision-circles( center1 radius1 center2 radius2 -- bool )
check-collision-lines( startPos1 endPos1 startPos2 endPos2 collisionPoint -- bool )
check-collision-point-circle( point center radius -- bool )
check-collision-point-line( point p1 p2 threshold -- bool )
check-collision-point-poly( point points pointCount -- bool )
check-collision-point-rec( point rec -- bool )
check-collision-point-triangle( point p1 p2 p3 -- bool )
check-collision-recs( rec1 rec2 -- bool )
check-collision-spheres( center1 radius1 center2 radius2 -- bool )
clear-background( color -- )
clear-window-state( flags -- )
close-audio-device( -- )
close-window( -- )
codepoint-to-utf8( codepoint byteSize -- c-string )
color-alpha( color alpha -- Color )
color-alpha-blend( dst src tint -- Color )
color-brightness( color factor -- Color )
color-contrast( color contrast -- Color )
color-from-hsv( hue saturation value -- Color )
color-from-normalized( normalized -- Color )
color-normalize( color -- Vector4 )
color-tint( color tint -- Color )
color-to-hsv( color -- Vector3 )
color-to-int( color -- int )
compress-data( data dataLength compDataLength -- uchar* )
decode-data-base64( data outputLength -- uchar* )
decompress-data( compData compDataLength dataLength -- uchar* )
detach-audio-mixed-processor( processor -- )
detach-audio-stream-processor( stream processor -- )
directory-exists( dirPath -- bool )
disable-cursor( -- )
disable-event-waiting( -- )
draw-billboard( camera texture position size tint -- )
draw-billboard-pro( camera texture source position up size origin rotation tint -- )
draw-billboard-rec( camera texture source position size tint -- )
draw-bounding-box( box color -- )
draw-capsule( startPos endPos radius slices rings color -- )
draw-capsule-wires( startPos endPos radius slices rings color -- )
draw-circle( centerX centerY radius color -- )
draw-circle-3d( center radius rotationAxis rotationAngle color -- )
draw-circle-gradient( centerX centerY radius color1 color2 -- )
draw-circle-lines( centerX centerY radius color -- )
draw-circle-lines-v( center radius color -- )
draw-circle-sector( center radius startAngle endAngle segments color -- )
draw-circle-sector-lines( center radius startAngle endAngle segments color -- )
draw-circle-v( center radius color -- )
draw-cube( position width height length color -- )
draw-cube-v( position size color -- )
draw-cube-wires( position width height length color -- )
draw-cube-wires-v( position size color -- )
draw-cylinder( position radiusTop radiusBottom height slices color -- )
draw-cylinder-ex( startPos endPos startRadius endRadius sides color -- )
draw-cylinder-wires( position radiusTop radiusBottom height slices color -- )
draw-cylinder-wires-ex( startPos endPos startRadius endRadius sides color -- )
draw-ellipse( centerX centerY radiusH radiusV color -- )
draw-ellipse-lines( centerX centerY radiusH radiusV color -- )
draw-fps( posX posY -- )
draw-grid( slices spacing -- )
draw-line( startPosX startPosY endPosX endPosY color -- )
draw-line-3d( startPos endPos color -- )
draw-line-bezier( startPos endPos thick color -- )
draw-line-ex( startPos endPos thick color -- )
draw-line-strip( points pointCount color -- )
draw-line-v( startPos endPos color -- )
draw-mesh( mesh material transform -- )
draw-mesh-instanced( mesh material transforms instances -- )
draw-model( model position scale tint -- )
draw-model-ex( model position rotationAxis rotationAngle scale tint -- )
draw-model-wires( model position scale tint -- )
draw-model-wires-ex( model position rotationAxis rotationAngle scale tint -- )
draw-pixel( posX posY color -- )
draw-pixel-v( position color -- )
draw-plane( centerPos size color -- )
draw-point-3d( position color -- )
draw-poly( center sides radius rotation color -- )
draw-poly-lines( center sides radius rotation color -- )
draw-poly-lines-ex( center sides radius rotation lineThick color -- )
draw-ray( ray color -- )
draw-rectangle( posX posY width height color -- )
draw-rectangle-gradient-ex( rec col1 col2 col3 col4 -- )
draw-rectangle-gradient-h( posX posY width height color1 color2 -- )
draw-rectangle-gradient-v( posX posY width height color1 color2 -- )
draw-rectangle-lines( posX posY width height color -- )
draw-rectangle-lines-ex( rec lineThick color -- )
draw-rectangle-pro( rec origin rotation color -- )
draw-rectangle-rec( rec color -- )
draw-rectangle-rounded( rec roundness segments color -- )
draw-rectangle-rounded-lines( rec roundness segments lineThick color -- )
draw-rectangle-v( position size color -- )
draw-ring( center innerRadius outerRadius startAngle endAngle segments color -- )
draw-ring-lines( center innerRadius outerRadius startAngle endAngle segments color -- )
draw-sphere( centerPos radius color -- )
draw-sphere-ex( centerPos radius rings slices color -- )
draw-sphere-wires( centerPos radius rings slices color -- )
draw-spline-basis( points pointCount thick color -- )
draw-spline-bezier-cubic( points pointCount thick color -- )
draw-spline-bezier-quadratic( points pointCount thick color -- )
draw-spline-catmull-rom( points pointCount thick color -- )
draw-spline-linear( points pointCount thick color -- )
draw-spline-segment-basis( p1 p2 p3 p4 thick color -- )
draw-spline-segment-bezier-cubic( p1 c2 c3 p4 thick color -- )
draw-spline-segment-bezier-quadratic( p1 c2 p3 thick color -- )
draw-spline-segment-catmull-rom( p1 p2 p3 p4 thick color -- )
draw-spline-segment-linear( p1 p2 thick color -- )
draw-text( text posX posY fontSize color -- )
draw-text-codepoint( font codepoint position fontSize tint -- )
draw-text-codepoints( font codepoints codepointCount position fontSize spacing tint -- )
draw-text-ex( font text position fontSize spacing tint -- )
draw-text-pro( font text position origin rotation fontSize spacing tint -- )
draw-texture( texture posX posY tint -- )
draw-texture-ex( texture position rotation scale tint -- )
draw-texture-npatch( texture nPatchInfo dest origin rotation tint -- )
draw-texture-pro( texture source dest origin rotation tint -- )
draw-texture-rec( texture source position tint -- )
draw-texture-v( texture position tint -- )
draw-triangle( v1 v2 v3 color -- )
draw-triangle-3d( v1 v2 v3 color -- )
draw-triangle-fan( points pointCount color -- )
draw-triangle-lines( v1 v2 v3 color -- )
draw-triangle-strip( points pointCount color -- )
draw-triangle-strip-3d( points pointCount color -- )
enable-cursor( -- )
enable-event-waiting( -- )
encode-data-base64( data dataLength outputLength -- c-string )
end-blend-mode( -- )
end-drawing( -- )
end-mode-2d( -- )
end-mode-3d( -- )
end-scissor-mode( -- )
end-shader-mode( -- )
end-texture-mode( -- )
end-vr-stereo-mode( -- )
export-automation-event-list( list fileName -- bool )
export-data-as-code( data size fileName -- bool )
export-font-as-code( font fileName -- bool )
export-image( image fileName -- bool )
export-image-as-code( image fileName -- bool )
export-mesh( mesh fileName -- bool )
export-wave( wave fileName -- bool )
export-wave-as-code( wave fileName -- bool )
fade( color alpha -- Color )
file-exists( fileName -- bool )
gen-image-cellular( width height tileSize -- Image )
gen-image-checked( width height checksX checksY col1 col2 -- Image )
gen-image-color( width height color -- Image )
gen-image-font-atlas( chars recs glyphCount fontSize padding packMethod -- Image )
gen-image-gradient-linear( width height direction start end -- Image )
gen-image-gradient-radial( width height density inner outer -- Image )
gen-image-gradient-square( width height density inner outer -- Image )
gen-image-perlin-noise( width height offsetX offsetY scale -- Image )
gen-image-text( width height text -- Image )
gen-image-white-noise( width height factor -- Image )
gen-mesh-cone( radius height slices -- Mesh )
gen-mesh-cube( width height length -- Mesh )
gen-mesh-cubicmap( cubicmap cubeSize -- Mesh )
gen-mesh-cylinder( radius height slices -- Mesh )
gen-mesh-heightmap( heightmap size -- Mesh )
gen-mesh-hemi-sphere( radius rings slices -- Mesh )
gen-mesh-knot( radius size radSeg sides -- Mesh )
gen-mesh-plane( width length resX resZ -- Mesh )
gen-mesh-poly( sides radius -- Mesh )
gen-mesh-sphere( radius rings slices -- Mesh )
gen-mesh-tangents( mesh -- )
gen-mesh-torus( radius size radSeg sides -- Mesh )
gen-texture-mipmaps( texture -- )
get-application-directory( -- c-string )
get-camera-matrix( camera -- Matrix )
get-camera-matrix-2d( camera -- Matrix )
get-char-pressed( -- int )
get-clipboard-text( -- c-string )
get-codepoint( text bytesProcessed -- int )
get-codepoint-count( text -- int )
get-codepoint-next( text codepointSize -- int )
get-codepoint-previous( text codepointSize -- int )
get-collision-rec( rec1 rec2 -- Rectangle )
get-color( hexValue -- Color )
get-current-monitor( -- int )
get-directory-path( filePath -- c-string )
get-file-extension( fileName -- c-string )
get-file-length( fileName -- int )
get-file-mod-time( fileName -- long )
get-file-name( filePath -- c-string )
get-file-name-without-ext( filePath -- c-string )
get-font-default( -- Font )
get-fps( -- int )
get-frame-time( -- float )
get-gamepad-axis-count( gamepad -- int )
get-gamepad-axis-movement( gamepad axis -- float )
get-gamepad-button-pressed( -- int )
get-gamepad-name( gamepad -- c-string )
get-gesture-detected( -- int )
get-gesture-drag-angle( -- float )
get-gesture-drag-vector( -- Vector2 )
get-gesture-hold-duration( -- float )
get-gesture-pinch-angle( -- float )
get-gesture-pinch-vector( -- Vector2 )
get-glyph-atlas-rec( font codepoint -- Rectangle )
get-glyph-index( font codepoint -- int )
get-glyph-info( font codepoint -- GlyphInfo )
get-image-alpha-border( image threshold -- Rectangle )
get-image-color( image x y -- Color )
get-key-pressed( -- KeyboardKey )
get-master-volume( -- float )
get-mesh-bounding-box( mesh -- BoundingBox )
get-model-bounding-box( model -- BoundingBox )
get-monitor-count( -- int )
get-monitor-height( monitor -- int )
get-monitor-name( monitor -- c-string )
get-monitor-physical-height( monitor -- int )
get-monitor-physical-width( monitor -- int )
get-monitor-position( monitor -- Vector2 )
get-monitor-refresh-rate( monitor -- int )
get-monitor-width( monitor -- int )
get-mouse-delta( -- Vector2 )
get-mouse-position( -- Vector2 )
get-mouse-ray( mousePosition camera -- Ray )
get-mouse-wheel-move( -- float )
get-mouse-wheel-move-v( -- Vector2 )
get-mouse-x( -- int )
get-mouse-y( -- int )
get-music-time-length( music -- float )
get-music-time-played( music -- float )
get-pixel-color( srcPtr format -- Color )
get-pixel-data-size( width height format -- int )
get-prev-directory-path( dirPath -- c-string )
get-random-value( min max -- int )
get-ray-collision-box( ray box -- RayCollision )
get-ray-collision-ground( ray ground-height -- ray-collision )
get-ray-collision-mesh( ray mesh transform -- RayCollision )
get-ray-collision-model( ray model -- ray-collision )
get-ray-collision-quad( ray p1 p2 p3 p4 -- RayCollision )
get-ray-collision-sphere( ray center radius -- RayCollision )
get-ray-collision-triangle( ray p1 p2 p3 -- RayCollision )
get-render-height( -- int )
get-render-width( -- int )
get-screen-height( -- int )
get-screen-to-world-2d( position camera -- Vector2 )
get-screen-width( -- int )
get-shader-location( shader uniformName -- int )
get-shader-location-attrib( shader attribName -- int )
get-spline-point-basis( p1 p2 p3 p4 t -- Vector2 )
get-spline-point-bezier-cubic( p1 c2 c3 p4 t -- Vector2 )
get-spline-point-bezier-quad( p1 c2 p3 t -- Vector2 )
get-spline-point-catmull-rom( p1 p2 p3 p4 t -- Vector2 )
get-spline-point-linear( startPos endPos t -- Vector2 )
get-time( -- double )
get-touch-point-count( -- int )
get-touch-point-id( index -- int )
get-touch-position( index -- Vector2 )
get-touch-x( -- int )
get-touch-y( -- int )
get-window-handle( -- void* )
get-window-position( -- Vector2 )
get-window-scale-dpi( -- Vector2 )
get-working-directory( -- c-string )
get-world-to-screen( position camera -- Vector2 )
get-world-to-screen-2d( position camera -- Vector2 )
get-world-to-screen-ex( position camera width height -- Vector2 )
hide-cursor( -- )
image-alpha-clear( image color threshold -- )
image-alpha-crop( image threshold -- )
image-alpha-mask( image alphaMask -- )
image-alpha-premultiply( image -- )
image-blur-gaussian( image blurSize -- )
image-clear-background( dst color -- )
image-color-brightness( image brightness -- )
image-color-contrast( image contrast -- )
image-color-grayscale( image -- )
image-color-invert( image -- )
image-color-replace( image color replace -- )
image-color-tint( image color -- )
image-copy( image -- Image )
image-crop( image crop -- )
image-dither( image rBpp gBpp bBpp aBpp -- )
image-draw( dst src srcRec dstRec tint -- )
image-draw-circle( dst centerX centerY radius color -- )
image-draw-circle-lines( dst centerX centerY radius color -- )
image-draw-circle-lines-v( dst center radius color -- )
image-draw-circle-v( dst center radius color -- )
image-draw-line( dst startPosX startPosY endPosX endPosY color -- )
image-draw-line-v( dst start end color -- )
image-draw-pixel( dst posX posY color -- )
image-draw-pixel-v( dst position color -- )
image-draw-rectangle( dst posX posY width height color -- )
image-draw-rectangle-lines( dst rec thick color -- )
image-draw-rectangle-rec( dst rec color -- )
image-draw-rectangle-v( dst position size color -- )
image-draw-text( dst text posX posY fontSize color -- )
image-draw-text-ex( dst font text position fontSize spacing tint -- )
image-flip-horizontal( image -- )
image-flip-vertical( image -- )
image-format( image newformat -- )
image-from-image( image rec -- Image )
image-mipmaps( image -- )
image-resize( image newWidth newHeight -- )
image-resize-canvas( image newWidth newHeight offsetX offsetY fill -- )
image-resize-nn( image newWidth newHeight -- )
image-rotate( image degrees -- )
image-rotate-ccw( image -- )
image-rotate-cw( image -- )
image-text( text fontSize color -- Image )
image-text-ex( font text fontSize spacing tint -- Image )
image-to-pot( image fill -- )
init-audio-device( -- )
init-window( width height title -- )
invalid-vector-length( obj exemplar -- * )
is-audio-device-ready( -- bool )
is-audio-stream-playing( stream -- bool )
is-audio-stream-processed( stream -- bool )
is-audio-stream-ready( stream -- bool )
is-cursor-hidden( -- bool )
is-cursor-on-screen( -- bool )
is-file-dropped( -- bool )
is-file-extension( fileName ext -- bool )
is-font-ready( font -- bool )
is-gamepad-available( gamepad -- bool )
is-gamepad-button-down( gamepad button -- bool )
is-gamepad-button-pressed( gamepad button -- bool )
is-gamepad-button-released( gamepad button -- bool )
is-gamepad-button-up( gamepad button -- bool )
is-gesture-detected( gesture -- bool )
is-image-ready( image -- bool )
is-key-down( key -- bool )
is-key-pressed( key -- bool )
is-key-pressed-repeat( key -- bool )
is-key-released( key -- bool )
is-key-up( key -- bool )
is-material-ready( material -- bool )
is-model-animation-valid( model anim -- bool )
is-model-ready( model -- bool )
is-mouse-button-down( button -- bool )
is-mouse-button-pressed( button -- bool )
is-mouse-button-released( button -- bool )
is-mouse-button-up( button -- bool )
is-music-ready( music -- bool )
is-music-stream-playing( music -- bool )
is-path-file( path -- bool )
is-render-texture-ready( target -- )
is-shader-ready( shader -- bool )
is-sound-playing( sound -- bool )
is-sound-ready( sound -- bool )
is-texture-ready( texture -- bool )
is-wave-ready( wave -- bool )
is-window-focused( -- bool )
is-window-fullscreen( -- bool )
is-window-hidden( -- bool )
is-window-maximized( -- bool )
is-window-minimized( -- bool )
is-window-ready( -- bool )
is-window-resized( -- bool )
is-window-state( flag -- bool )
load-audio-stream( sampleRate sampleSize channels -- AudioStream )
load-automation-event-list( fileName -- AutomationEventList )
load-codepoints( text count -- int* )
load-directory-files( dirPath -- FilePathList )
load-directory-files-ex( dirPath filter scanSubDirs -- FilePathList )
load-dropped-files( -- FilePathList )
load-file-data( fileName bytesRead -- c-string )
load-file-text( fileName -- c-string )
load-font( fileName -- Font )
load-font-data( fileData dataSize fontSize codepoints codepointCount type -- GlyphInfo* )
load-font-ex( fileName fontSize fontChars glyphCount -- Font )
load-font-from-image( image key firstChar -- Font )
load-font-from-memory( fileType fileData dataSize fontSize fontChars glyphCount -- Font )
load-image( fileName -- Image )
load-image-anim( fileName frames -- Image )
load-image-colors( image -- Color* )
load-image-from-memory( fileType fileData dataSize -- Image )
load-image-from-screen( -- Image )
load-image-from-texture( texture -- Image )
load-image-palette( image maxPaletteSize colorCount -- Color* )
load-image-raw( fileName width height format headerSize -- Image )
load-image-svg( fileNameOrString width height -- Image )
load-material-default( -- Material )
load-materials( fileName materialCount -- Material* )
load-model( fileName -- Model )
load-model-animations( fileName animCount -- ModelAnimation* )
load-model-from-mesh( mesh -- Model )
load-music-stream( fileName -- Music )
load-music-stream-from-memory( fileType data dataSize -- Music )
load-random-sequence( count min max -- int* )
load-render-texture( width height -- RenderTexture2D )
load-shader( vsFileName fsFileName -- Shader )
load-shader-from-memory( vsCode fsCode -- Shader )
load-sound( fileName -- Sound )
load-sound-alias( source -- Sound )
load-sound-from-wave( wave -- Sound )
load-texture( fileName -- Texture2D )
load-texture-cubemap( image layout -- TextureCubemap )
load-texture-from-image( image -- Texture2D )
load-utf8( codepoints length -- c-string )
load-vr-stereo-config( device -- VrStereoConfig )
load-wave( fileName -- Wave )
load-wave-from-memory( fileType fileData dataSize -- Wave )
load-wave-samples( wave -- float* )
maximize-window( -- )
measure-text( text fontSize -- int )
measure-text-ex( font text fontSize spacing -- Vector2 )
mem-alloc( size -- void* )
mem-free( ptr -- )
mem-realloc( ptr size -- void* )
minimize-window( -- )
open-url( url -- )
pause-audio-stream( stream -- )
pause-music-stream( music -- )
pause-sound( sound -- )
play-audio-stream( stream -- )
play-automation-event( event -- )
play-music-stream( music -- )
play-sound( sound -- )
poll-input-events( -- )
restore-window( -- )
resume-audio-stream( stream -- )
resume-music-stream( music -- )
resume-sound( sound -- )
save-file-data( fileName data bytesToWrite -- bool )
save-file-text( fileName text -- bool )
seek-music-stream( music position -- )
set-audio-stream-buffer-size-default( size -- )
set-audio-stream-callback( stream callback -- )
set-audio-stream-pan( stream pan -- )
set-audio-stream-pitch( stream pitch -- )
set-audio-stream-volume( stream volume -- )
set-automation-event-base-frame( frame -- )
set-automation-event-list( list -- )
set-clipboard-text( text -- )
set-config-flags( flags -- )
set-exit-key( key -- )
set-gamepad-mappings( mappings -- int )
set-gestures-enabled( flags -- )
set-master-volume( volume -- )
set-material-texture( material mapType texture -- )
set-model-mesh-material( model meshId materialId -- )
set-mouse-cursor( cursor -- )
set-mouse-offset( offsetX offsetY -- )
set-mouse-position( x y -- )
set-mouse-scale( scaleX scaleY -- )
set-music-pan( sound pan -- )
set-music-pitch( music pitch -- )
set-music-volume( music volume -- )
set-pixel-color( dstPtr color format -- )
set-random-seed( seed -- )
set-shader-value( shader locIndex value uniformType -- )
set-shader-value-matrix( shader locIndex mat -- )
set-shader-value-texture( shader locIndex texture -- )
set-shader-value-v( shader locIndex value uniformType count -- )
set-shapes-texture( texture source -- )
set-sound-pan( sound pan -- )
set-sound-pitch( sound pitch -- )
set-sound-volume( sound volume -- )
set-target-fps( fps -- )
set-text-line-spacing( spacing -- )
set-texture-filter( texture filter -- )
set-texture-wrap( texture wrap -- )
set-trace-log-level( logLevel -- )
set-window-focused( -- )
set-window-icon( image -- )
set-window-icons( images count -- )
set-window-max-size( width height -- )
set-window-min-size( width height -- )
set-window-monitor( monitor -- )
set-window-opacity( opacity -- )
set-window-position( x y -- )
set-window-size( width height -- )
set-window-state( flags -- )
set-window-title( title -- )
show-cursor( -- )
start-automation-event-recording( -- )
stop-audio-stream( stream -- )
stop-automation-event-recording( -- )
stop-music-stream( music -- )
stop-sound( sound -- )
swap-screen-buffer( -- )
take-screenshot( fileName -- )
text-append( text append position -- )
text-copy( dst src -- int )
text-find-index( text find -- int )
text-format( text -- c-string )
text-insert( text insert position -- c-string )
text-is-equal( text1 text2 -- bool )
text-join( textList count delimiter -- c-string )
text-length( text -- uint )
text-replace( text replace by -- c-string )
text-split( text delimiter count -- c-string* )
text-subtext( text position length -- c-string )
text-to-integer( text -- int )
text-to-lower( text -- c-string )
text-to-pascal( text -- c-string )
text-to-upper( text -- c-string )
toggle-borderless-windowed( -- )
toggle-fullscreen( -- )
trace-log( logLevel text -- )
unload-audio-stream( stream -- )
unload-automation-event-list( list -- )
unload-codepoints( codepoints -- )
unload-directory-files( files -- )
unload-dropped-files( files -- )
unload-file-data( data -- )
unload-file-text( text -- )
unload-font( font -- )
unload-font-data( chars glyphCount -- )
unload-image( image -- )
unload-image-colors( colors -- )
unload-image-palette( colors -- )
unload-material( material -- )
unload-mesh( mesh -- )
unload-model( model -- )
unload-model-animation( anim -- )
unload-model-animations( animations count -- )
unload-music-stream( music -- )
unload-random-sequence( sequence -- )
unload-render-texture( target -- )
unload-shader( shader -- )
unload-sound( sound -- )
unload-sound-alias( alias -- )
unload-texture( texture -- )
unload-utf8( text -- )
unload-vr-stereo-config( config -- )
unload-wave( wave -- )
unload-wave-samples( samples -- )
update-audio-stream( stream data frameCount -- )
update-camera( camera mode -- )
update-camera-pro( camera movement rotation zoom -- )
update-mesh-buffer( mesh index data dataSize offset -- )
update-model-animation( model anim frame -- )
update-music-stream( music -- )
update-sound( sound data sampleCount -- )
update-texture( texture pixels -- )
update-texture-rec( texture rec pixels -- )
upload-mesh( mesh dynamic -- )
wait-time( seconds -- )
wave-copy( wave -- Wave )
wave-crop( wave initSample finalSample -- )
wave-format( wave sampleRate sampleSize channels -- )
window-should-close( -- bool )
|unload-audio-stream( alien -- alien )
|unload-file-data( alien -- alien )
|unload-file-text( alien -- alien )
|unload-font( alien -- alien )
|unload-image( alien -- alien )
|unload-image-colors( alien -- alien )
|unload-image-palette( alien -- alien )
|unload-material( alien -- alien )
|unload-mesh( alien -- alien )
|unload-model( alien -- alien )
|unload-model-animation( alien -- alien )
|unload-music-stream( alien -- alien )
|unload-render-texture( alien -- alien )
|unload-shader( alien -- alien )
|unload-sound( alien -- alien )
|unload-texture( alien -- alien )
|unload-wave( alien -- alien )


Class predicate words
WordStack effect
AudioStream?( object -- ? )
AutomationEvent?( object -- ? )
AutomationEventList?( object -- ? )
BLEND_ADDITIVE?( object -- ? )
BLEND_ADD_COLORS?( object -- ? )
BLEND_ALPHA?( object -- ? )
BLEND_ALPHA_PREMULTIPLY?( object -- ? )
BLEND_CUSTOM?( object -- ? )
BLEND_CUSTOM_SEPARATE?( object -- ? )
BLEND_MULTIPLIED?( object -- ? )
BLEND_SUBTRACT_COLORS?( object -- ? )
BoneInfo?( object -- ? )
BoundingBox?( object -- ? )
CAMERA_CUSTOM?( object -- ? )
CAMERA_FIRST_PERSON?( object -- ? )
CAMERA_FREE?( object -- ? )
CAMERA_ORBITAL?( object -- ? )
CAMERA_ORTHOGRAPHIC?( object -- ? )
CAMERA_PERSPECTIVE?( object -- ? )
CAMERA_THIRD_PERSON?( object -- ? )
CUBEMAP_LAYOUT_AUTO_DETECT?( object -- ? )
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE?( object -- ? )
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR?( object -- ? )
CUBEMAP_LAYOUT_LINE_HORIZONTAL?( object -- ? )
CUBEMAP_LAYOUT_LINE_VERTICAL?( object -- ? )
CUBEMAP_LAYOUT_PANORAMA?( object -- ? )
Camera2D?( object -- ? )
Camera3D?( object -- ? )
Color?( object -- ? )
FLAG_BORDERLESS_WINDOWED_MODE?( object -- ? )
FLAG_FULLSCREEN_MODE?( object -- ? )
FLAG_INTERLACED_HINT?( object -- ? )
FLAG_MSAA_4X_HINT?( object -- ? )
FLAG_VSYNC_HINT?( object -- ? )
FLAG_WINDOW_ALWAYS_RUN?( object -- ? )
FLAG_WINDOW_HIDDEN?( object -- ? )
FLAG_WINDOW_HIGHDPI?( object -- ? )
FLAG_WINDOW_MAXIMIZED?( object -- ? )
FLAG_WINDOW_MINIMIZED?( object -- ? )
FLAG_WINDOW_RESIZABLE?( object -- ? )
FLAG_WINDOW_TOPMOST?( object -- ? )
FLAG_WINDOW_TRANSPARENT?( object -- ? )
FLAG_WINDOW_UNDECORATED?( object -- ? )
FLAG_WINDOW_UNFOCUSED?( object -- ? )
FONT_BITMAP?( object -- ? )
FONT_DEFAULT?( object -- ? )
FONT_SDF?( object -- ? )
FilePathList?( object -- ? )
Font?( object -- ? )
GAMEPAD_AXIS_LEFT_TRIGGER?( object -- ? )
GAMEPAD_AXIS_LEFT_X?( object -- ? )
GAMEPAD_AXIS_LEFT_Y?( object -- ? )
GAMEPAD_AXIS_RIGHT_TRIGGER?( object -- ? )
GAMEPAD_AXIS_RIGHT_X?( object -- ? )
GAMEPAD_AXIS_RIGHT_Y?( object -- ? )
GAMEPAD_BUTTON_LEFT_FACE_DOWN?( object -- ? )
GAMEPAD_BUTTON_LEFT_FACE_LEFT?( object -- ? )
GAMEPAD_BUTTON_LEFT_FACE_RIGHT?( object -- ? )
GAMEPAD_BUTTON_LEFT_FACE_UP?( object -- ? )
GAMEPAD_BUTTON_LEFT_THUMB?( object -- ? )
GAMEPAD_BUTTON_LEFT_TRIGGER_1?( object -- ? )
GAMEPAD_BUTTON_LEFT_TRIGGER_2?( object -- ? )
GAMEPAD_BUTTON_MIDDLE?( object -- ? )
GAMEPAD_BUTTON_MIDDLE_LEFT?( object -- ? )
GAMEPAD_BUTTON_MIDDLE_RIGHT?( object -- ? )
GAMEPAD_BUTTON_RIGHT_FACE_DOWN?( object -- ? )
GAMEPAD_BUTTON_RIGHT_FACE_LEFT?( object -- ? )
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT?( object -- ? )
GAMEPAD_BUTTON_RIGHT_FACE_UP?( object -- ? )
GAMEPAD_BUTTON_RIGHT_THUMB?( object -- ? )
GAMEPAD_BUTTON_RIGHT_TRIGGER_1?( object -- ? )
GAMEPAD_BUTTON_RIGHT_TRIGGER_2?( object -- ? )
GAMEPAD_BUTTON_UNKNOWN?( object -- ? )
GESTURE_DOUBLETAP?( object -- ? )
GESTURE_DRAG?( object -- ? )
GESTURE_HOLD?( object -- ? )
GESTURE_NONE?( object -- ? )
GESTURE_PINCH_IN?( object -- ? )
GESTURE_PINCH_OUT?( object -- ? )
GESTURE_SWIPE_DOWN?( object -- ? )
GESTURE_SWIPE_LEFT?( object -- ? )
GESTURE_SWIPE_RIGHT?( object -- ? )
GESTURE_SWIPE_UP?( object -- ? )
GESTURE_TAP?( object -- ? )
GlyphInfo?( object -- ? )
Image?( object -- ? )
KEY_A?( object -- ? )
KEY_APOSTROPHE?( object -- ? )
KEY_B?( object -- ? )
KEY_BACK?( object -- ? )
KEY_BACKSLASH?( object -- ? )
KEY_BACKSPACE?( object -- ? )
KEY_C?( object -- ? )
KEY_CAPS_LOCK?( object -- ? )
KEY_COMMA?( object -- ? )
KEY_D?( object -- ? )
KEY_DELETE?( object -- ? )
KEY_DOWN?( object -- ? )
KEY_E?( object -- ? )
KEY_EIGHT?( object -- ? )
KEY_END?( object -- ? )
KEY_ENTER?( object -- ? )
KEY_EQUAL?( object -- ? )
KEY_ESCAPE?( object -- ? )
KEY_F10?( object -- ? )
KEY_F11?( object -- ? )
KEY_F12?( object -- ? )
KEY_F1?( object -- ? )
KEY_F2?( object -- ? )
KEY_F3?( object -- ? )
KEY_F4?( object -- ? )
KEY_F5?( object -- ? )
KEY_F6?( object -- ? )
KEY_F7?( object -- ? )
KEY_F8?( object -- ? )
KEY_F9?( object -- ? )
KEY_F?( object -- ? )
KEY_FIVE?( object -- ? )
KEY_FOUR?( object -- ? )
KEY_G?( object -- ? )
KEY_GRAVE?( object -- ? )
KEY_H?( object -- ? )
KEY_HOME?( object -- ? )
KEY_I?( object -- ? )
KEY_INSERT?( object -- ? )
KEY_J?( object -- ? )
KEY_K?( object -- ? )
KEY_KB_MENU?( object -- ? )
KEY_KP_0?( object -- ? )
KEY_KP_1?( object -- ? )
KEY_KP_2?( object -- ? )
KEY_KP_3?( object -- ? )
KEY_KP_4?( object -- ? )
KEY_KP_5?( object -- ? )
KEY_KP_6?( object -- ? )
KEY_KP_7?( object -- ? )
KEY_KP_8?( object -- ? )
KEY_KP_9?( object -- ? )
KEY_KP_ADD?( object -- ? )
KEY_KP_DECIMAL?( object -- ? )
KEY_KP_DIVIDE?( object -- ? )
KEY_KP_ENTER?( object -- ? )
KEY_KP_EQUAL?( object -- ? )
KEY_KP_MULTIPLY?( object -- ? )
KEY_KP_SUBTRACT?( object -- ? )
KEY_L?( object -- ? )
KEY_LEFT?( object -- ? )
KEY_LEFT_ALT?( object -- ? )
KEY_LEFT_BRACKET?( object -- ? )
KEY_LEFT_CONTROL?( object -- ? )
KEY_LEFT_SHIFT?( object -- ? )
KEY_LEFT_SUPER?( object -- ? )
KEY_M?( object -- ? )
KEY_MENU?( object -- ? )
KEY_MINUS?( object -- ? )
KEY_N?( object -- ? )
KEY_NINE?( object -- ? )
KEY_NULL?( object -- ? )
KEY_NUM_LOCK?( object -- ? )
KEY_O?( object -- ? )
KEY_ONE?( object -- ? )
KEY_P?( object -- ? )
KEY_PAGE_DOWN?( object -- ? )
KEY_PAGE_UP?( object -- ? )
KEY_PAUSE?( object -- ? )
KEY_PERIOD?( object -- ? )
KEY_PRINT_SCREEN?( object -- ? )
KEY_Q?( object -- ? )
KEY_R?( object -- ? )
KEY_RIGHT?( object -- ? )
KEY_RIGHT_ALT?( object -- ? )
KEY_RIGHT_BRACKET?( object -- ? )
KEY_RIGHT_CONTROL?( object -- ? )
KEY_RIGHT_SHIFT?( object -- ? )
KEY_RIGHT_SUPER?( object -- ? )
KEY_S?( object -- ? )
KEY_SCROLL_LOCK?( object -- ? )
KEY_SEMICOLON?( object -- ? )
KEY_SEVEN?( object -- ? )
KEY_SIX?( object -- ? )
KEY_SLASH?( object -- ? )
KEY_SPACE?( object -- ? )
KEY_T?( object -- ? )
KEY_TAB?( object -- ? )
KEY_THREE?( object -- ? )
KEY_TWO?( object -- ? )
KEY_U?( object -- ? )
KEY_UP?( object -- ? )
KEY_V?( object -- ? )
KEY_VOLUME_DOWN?( object -- ? )
KEY_VOLUME_UP?( object -- ? )
KEY_W?( object -- ? )
KEY_X?( object -- ? )
KEY_Y?( object -- ? )
KEY_Z?( object -- ? )
KEY_ZERO?( object -- ? )
LOG_ALL?( object -- ? )
LOG_DEBUG?( object -- ? )
LOG_ERROR?( object -- ? )
LOG_FATAL?( object -- ? )
LOG_INFO?( object -- ? )
LOG_NONE?( object -- ? )
LOG_TRACE?( object -- ? )
LOG_WARNING?( object -- ? )
MATERIAL_MAP_ALBEDO?( object -- ? )
MATERIAL_MAP_BRDF?( object -- ? )
MATERIAL_MAP_CUBEMAP?( object -- ? )
MATERIAL_MAP_EMISSION?( object -- ? )
MATERIAL_MAP_HEIGHT?( object -- ? )
MATERIAL_MAP_IRRADIANCE?( object -- ? )
MATERIAL_MAP_METALNESS?( object -- ? )
MATERIAL_MAP_NORMAL?( object -- ? )
MATERIAL_MAP_OCCLUSION?( object -- ? )
MATERIAL_MAP_PREFILTER?( object -- ? )
MATERIAL_MAP_ROUGHNESS?( object -- ? )
MOUSE_BUTTON_BACK?( object -- ? )
MOUSE_BUTTON_EXTRA?( object -- ? )
MOUSE_BUTTON_FORWARD?( object -- ? )
MOUSE_BUTTON_LEFT?( object -- ? )
MOUSE_BUTTON_MIDDLE?( object -- ? )
MOUSE_BUTTON_RIGHT?( object -- ? )
MOUSE_BUTTON_SIDE?( object -- ? )
MOUSE_CURSOR_ARROW?( object -- ? )
MOUSE_CURSOR_CROSSHAIR?( object -- ? )
MOUSE_CURSOR_DEFAULT?( object -- ? )
MOUSE_CURSOR_IBEAM?( object -- ? )
MOUSE_CURSOR_NOT_ALLOWED?( object -- ? )
MOUSE_CURSOR_POINTING_HAND?( object -- ? )
MOUSE_CURSOR_RESIZE_ALL?( object -- ? )
MOUSE_CURSOR_RESIZE_EW?( object -- ? )
MOUSE_CURSOR_RESIZE_NESW?( object -- ? )
MOUSE_CURSOR_RESIZE_NS?( object -- ? )
MOUSE_CURSOR_RESIZE_NWSE?( object -- ? )
Material?( object -- ? )
MaterialMap?( object -- ? )
Matrix?( object -- ? )
Mesh?( object -- ? )
Model?( object -- ? )
ModelAnimation?( object -- ? )
Music?( object -- ? )
NPATCH_NINE_PATCH?( object -- ? )
NPATCH_THREE_PATCH_HORIZONTAL?( object -- ? )
NPATCH_THREE_PATCH_VERTICAL?( object -- ? )
NPatchInfo?( object -- ? )
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA?( object -- ? )
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA?( object -- ? )
PIXELFORMAT_COMPRESSED_DXT1_RGB?( object -- ? )
PIXELFORMAT_COMPRESSED_DXT1_RGBA?( object -- ? )
PIXELFORMAT_COMPRESSED_DXT3_RGBA?( object -- ? )
PIXELFORMAT_COMPRESSED_DXT5_RGBA?( object -- ? )
PIXELFORMAT_COMPRESSED_ETC1_RGB?( object -- ? )
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA?( object -- ? )
PIXELFORMAT_COMPRESSED_ETC2_RGB?( object -- ? )
PIXELFORMAT_COMPRESSED_PVRT_RGB?( object -- ? )
PIXELFORMAT_COMPRESSED_PVRT_RGBA?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R16?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R16G16B16?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R32?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R32G32B32?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R5G6B5?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R8G8B8?( object -- ? )
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8?( object -- ? )
Ray?( object -- ? )
RayCollision?( object -- ? )
Rectangle?( object -- ? )
RenderTexture2D?( object -- ? )
SHADER_ATTRIB_FLOAT?( object -- ? )
SHADER_ATTRIB_VEC2?( object -- ? )
SHADER_ATTRIB_VEC3?( object -- ? )
SHADER_ATTRIB_VEC4?( object -- ? )
SHADER_LOC_COLOR_AMBIENT?( object -- ? )
SHADER_LOC_COLOR_DIFFUSE?( object -- ? )
SHADER_LOC_COLOR_SPECULAR?( object -- ? )
SHADER_LOC_MAP_ALBEDO?( object -- ? )
SHADER_LOC_MAP_BRDF?( object -- ? )
SHADER_LOC_MAP_CUBEMAP?( object -- ? )
SHADER_LOC_MAP_EMISSION?( object -- ? )
SHADER_LOC_MAP_HEIGHT?( object -- ? )
SHADER_LOC_MAP_IRRADIANCE?( object -- ? )
SHADER_LOC_MAP_METALNESS?( object -- ? )
SHADER_LOC_MAP_NORMAL?( object -- ? )
SHADER_LOC_MAP_OCCLUSION?( object -- ? )
SHADER_LOC_MAP_PREFILTER?( object -- ? )
SHADER_LOC_MAP_ROUGHNESS?( object -- ? )
SHADER_LOC_MATRIX_MODEL?( object -- ? )
SHADER_LOC_MATRIX_MVP?( object -- ? )
SHADER_LOC_MATRIX_NORMAL?( object -- ? )
SHADER_LOC_MATRIX_PROJECTION?( object -- ? )
SHADER_LOC_MATRIX_VIEW?( object -- ? )
SHADER_LOC_VECTOR_VIEW?( object -- ? )
SHADER_LOC_VERTEX_COLOR?( object -- ? )
SHADER_LOC_VERTEX_NORMAL?( object -- ? )
SHADER_LOC_VERTEX_POSITION?( object -- ? )
SHADER_LOC_VERTEX_TANGENT?( object -- ? )
SHADER_LOC_VERTEX_TEXCOORD01?( object -- ? )
SHADER_LOC_VERTEX_TEXCOORD02?( object -- ? )
SHADER_UNIFORM_FLOAT?( object -- ? )
SHADER_UNIFORM_INT?( object -- ? )
SHADER_UNIFORM_IVEC2?( object -- ? )
SHADER_UNIFORM_IVEC3?( object -- ? )
SHADER_UNIFORM_IVEC4?( object -- ? )
SHADER_UNIFORM_SAMPLER2D?( object -- ? )
SHADER_UNIFORM_VEC2?( object -- ? )
SHADER_UNIFORM_VEC3?( object -- ? )
SHADER_UNIFORM_VEC4?( object -- ? )
Shader?( object -- ? )
Sound?( object -- ? )
TEXTURE_FILTER_ANISOTROPIC_16X?( object -- ? )
TEXTURE_FILTER_ANISOTROPIC_4X?( object -- ? )
TEXTURE_FILTER_ANISOTROPIC_8X?( object -- ? )
TEXTURE_FILTER_BILINEAR?( object -- ? )
TEXTURE_FILTER_POINT?( object -- ? )
TEXTURE_FILTER_TRILINEAR?( object -- ? )
TEXTURE_WRAP_CLAMP?( object -- ? )
TEXTURE_WRAP_MIRROR_CLAMP?( object -- ? )
TEXTURE_WRAP_MIRROR_REPEAT?( object -- ? )
TEXTURE_WRAP_REPEAT?( object -- ? )
Texture2D?( object -- ? )
Transform?( object -- ? )
Vector2?( object -- ? )
Vector3?( object -- ? )
Vector4?( object -- ? )
VrDeviceInfo?( object -- ? )
VrStereoConfig?( object -- ? )
Wave?( object -- ? )
invalid-vector-length?( object -- ? )
unload-audio-stream-destructor?( object -- ? )
unload-file-data-destructor?( object -- ? )
unload-file-text-destructor?( object -- ? )
unload-font-destructor?( object -- ? )
unload-image-colors-destructor?( object -- ? )
unload-image-destructor?( object -- ? )
unload-image-palette-destructor?( object -- ? )
unload-material-destructor?( object -- ? )
unload-mesh-destructor?( object -- ? )
unload-model-animation-destructor?( object -- ? )
unload-model-destructor?( object -- ? )
unload-music-stream-destructor?( object -- ? )
unload-render-texture-destructor?( object -- ? )
unload-shader-destructor?( object -- ? )
unload-sound-destructor?( object -- ? )
unload-texture-destructor?( object -- ? )
unload-wave-destructor?( object -- ? )


Files


Metadata files


Children from resource:extra
VocabularySummary
raylib.demo
raylib.live-codingLive coding capabilities for Raylib
raylib.util