Font


Vocabulary
raylib

Definition


STRUCT: Font
{ baseSize int initial: 0 } { glyphCount int initial: 0 }
{ glyphPadding int initial: 0 } {
texture Texture2D initial: S{ Texture2D
{ id 0 }
{ width 0 }
{ height 0 }
{ mipmaps 0 }
{ format 0 }
}
} { recs Rectangle* } { glyphs GlyphInfo* } ;


Methods