Handbook
Glossary
Camera3D
Vocabulary
raylib
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
Camera3D
{
position
Vector3
initial:
S{
Vector3
{
x 0.0
}
{
y 0.0
}
{
z 0.0
}
}
}
{
target
Vector3
initial:
S{
Vector3
{
x 0.0
}
{
y 0.0
}
{
z 0.0
}
}
}
{
up
Vector3
initial:
S{
Vector3
{
x 0.0
}
{
y 0.0
}
{
z 0.0
}
}
}
{
fovy
float
initial:
0.0
}
{
projection
CameraProjection
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
Camera3D
clone
clone-underlying
\
Camera3D
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
Camera3D
struct-slot-values
{
[
position>>
]
[
target>>
]
[
up>>
]
[
fovy>>
]
[
projection>>
]
}
cleave>array
;
inline