Camera3D


Vocabulary
raylib

Definition


STRUCT: Camera3D
{
position Vector3 initial:
S{ Vector3 { x 0.0 } { y 0.0 } { z 0.0 } }
} {
target Vector3 initial:
S{ Vector3 { x 0.0 } { y 0.0 } { z 0.0 } }
} {
up Vector3 initial:
S{ Vector3 { x 0.0 } { y 0.0 } { z 0.0 } }
} { fovy float initial: 0.0 }
{ projection CameraProjection } ;


Methods