Mesh


Vocabulary
raylib

Definition


STRUCT: Mesh
{ vertexCount int initial: 0 }
{ triangleCount int initial: 0 } { _vertices float* }
{ _texcoords float* } { _texcoords2 float* }
{ _normals float* } { tangents float* } { colors uchar* }
{ indices ushort* } { animVertices float* }
{ animNormals float* } { boneIds int* }
{ boneWeights float* } { vaoId uint initial: 0 }
{ vboId uint* } ;


Methods