Handbook
Glossary
Mesh
Vocabulary
raylib
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
Mesh
{
vertexCount
int
initial:
0
}
{
triangleCount
int
initial:
0
}
{
_vertices float*
}
{
_texcoords float*
}
{
_texcoords2 float*
}
{
_normals float*
}
{
tangents float*
}
{
colors uchar*
}
{
indices ushort*
}
{
animVertices float*
}
{
animNormals float*
}
{
boneIds int*
}
{
boneWeights float*
}
{
vaoId
uint
initial:
0
}
{
vboId uint*
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
Mesh
clone
clone-underlying
\
Mesh
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
Mesh
struct-slot-values
{
[
vertexCount>>
]
[
triangleCount>>
]
[
_vertices>>
]
[
_texcoords>>
]
[
_texcoords2>>
]
[
_normals>>
]
[
tangents>>
]
[
colors>>
]
[
indices>>
]
[
animVertices>>
]
[
animNormals>>
]
[
boneIds>>
]
[
boneWeights>>
]
[
vaoId>>
]
[
vboId>>
]
}
cleave>array
;
inline