Handbook
Glossary
GAMEPAD_AXIS_LEFT_X? ( object -- ? )
Vocabulary
raylib
Inputs and outputs
object
an
object
?
a
boolean
Word description
Tests if the object is an instance of the
GAMEPAD_AXIS_LEFT_X
class.
Definition
USING:
kernel
;
IN:
raylib
:
GAMEPAD_AXIS_LEFT_X?
( object -- ? )
\
GAMEPAD_AXIS_LEFT_X
eq?
;