Handbook
Glossary
ShaderUniformDataType
Vocabulary
raylib
Variable description
Represents the various types a uniform shader can be.
Enum members
MATERIAL_MAP_ALBEDO
MATERIAL_MAP_METALNESS
MATERIAL_MAP_NORMAL
MATERIAL_MAP_ROUGHNESS
MATERIAL_MAP_OCCLUSION
MATERIAL_MAP_EMISSION
MATERIAL_MAP_HEIGHT
MATERIAL_MAP_CUBEMAP
MATERIAL_MAP_IRRADIANCE
MATERIAL_MAP_PREFILTER
MATERIAL_MAP_BRDF
Definition
USING:
alien.syntax
;
IN:
raylib
ENUM:
ShaderUniformDataType
{
SHADER_UNIFORM_FLOAT
0
}
{
SHADER_UNIFORM_VEC2
1
}
{
SHADER_UNIFORM_VEC3
2
}
{
SHADER_UNIFORM_VEC4
3
}
{
SHADER_UNIFORM_INT
4
}
{
SHADER_UNIFORM_IVEC2
5
}
{
SHADER_UNIFORM_IVEC3
6
}
{
SHADER_UNIFORM_IVEC4
7
}
{
SHADER_UNIFORM_SAMPLER2D
8
}
;