Ray


Vocabulary
raylib

Definition


STRUCT: Ray
{
position Vector3 initial:
S{ Vector3 { x 0.0 } { y 0.0 } { z 0.0 } }
} {
direction Vector3 initial:
S{ Vector3 { x 0.0 } { y 0.0 } { z 0.0 } }
} ;


Methods