Handbook
Glossary
MaterialMap
Vocabulary
raylib
Fields
texture
Texture2D
Material map Texture
color
Color
Material map color
value
float
Material map value
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
MaterialMap
{
texture
Texture2D
initial:
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
color
Color
initial:
S{
Color
{
r 0
}
{
g 0
}
{
b 0
}
{
a 0
}
}
}
{
value
float
initial:
0.0
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
MaterialMap
clone
clone-underlying
\
MaterialMap
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
MaterialMap
struct-slot-values
{
[
texture>>
]
[
color>>
]
[
value>>
]
}
cleave>array
;
inline