Handbook
Glossary
get-ray-collision-model ( ray model -- ray-collision )
Vocabulary
raylib
Inputs
ray
a
Ray
model
a
Model
Outputs
ray-collision
a
RayCollision
Definition
USING:
accessors
classes.struct
kernel
math
sequences
;
IN:
raylib
::
get-ray-collision-model
( ray model -- ray-collision )
RayCollision
<struct>
:>
nearest! model
meshes>>
[|
mesh |
ray mesh model
transform>>
get-ray-collision-mesh
:>
collision collision
hit>>
[
nearest
hit>>
[
collision
distance>>
nearest
distance>>
<
]
[
t
]
if
[
collision nearest!
]
when
]
when
]
each
nearest
;