Handbook
Glossary
ShaderLocationIndex
Vocabulary
raylib
Variable description
Shader location index enum.
Enum members
SHADER_LOC_VERTEX_POSITION
SHADER_LOC_VERTEX_TEXCOORD01
SHADER_LOC_VERTEX_TEXCOORD02
SHADER_LOC_VERTEX_NORMAL
SHADER_LOC_VERTEX_TANGENT
SHADER_LOC_VERTEX_COLOR
SHADER_LOC_MATRIX_MVP
SHADER_LOC_MATRIX_VIEW
SHADER_LOC_MATRIX_PROJECTION
SHADER_LOC_MATRIX_MODEL
SHADER_LOC_MATRIX_NORMAL
SHADER_LOC_VECTOR_VIEW
SHADER_LOC_COLOR_DIFFUSE
SHADER_LOC_COLOR_SPECULAR
SHADER_LOC_COLOR_AMBIENT
SHADER_LOC_MAP_ALBEDO
SHADER_LOC_MAP_METALNESS
SHADER_LOC_MAP_NORMAL
SHADER_LOC_MAP_ROUGHNESS
SHADER_LOC_MAP_OCCLUSION
SHADER_LOC_MAP_EMISSION
SHADER_LOC_MAP_HEIGHT
SHADER_LOC_MAP_CUBEMAP
SHADER_LOC_MAP_IRRADIANCE
SHADER_LOC_MAP_PREFILTER
SHADER_LOC_MAP_BRDF
Definition
USING:
alien.syntax
;
IN:
raylib
ENUM:
ShaderLocationIndex
{
SHADER_LOC_VERTEX_POSITION
0
}
{
SHADER_LOC_VERTEX_TEXCOORD01
1
}
{
SHADER_LOC_VERTEX_TEXCOORD02
2
}
{
SHADER_LOC_VERTEX_NORMAL
3
}
{
SHADER_LOC_VERTEX_TANGENT
4
}
{
SHADER_LOC_VERTEX_COLOR
5
}
{
SHADER_LOC_MATRIX_MVP
6
}
{
SHADER_LOC_MATRIX_VIEW
7
}
{
SHADER_LOC_MATRIX_PROJECTION
8
}
{
SHADER_LOC_MATRIX_MODEL
9
}
{
SHADER_LOC_MATRIX_NORMAL
10
}
{
SHADER_LOC_VECTOR_VIEW
11
}
{
SHADER_LOC_COLOR_DIFFUSE
12
}
{
SHADER_LOC_COLOR_SPECULAR
13
}
{
SHADER_LOC_COLOR_AMBIENT
14
}
{
SHADER_LOC_MAP_ALBEDO
15
}
{
SHADER_LOC_MAP_METALNESS
16
}
{
SHADER_LOC_MAP_NORMAL
17
}
{
SHADER_LOC_MAP_ROUGHNESS
18
}
{
SHADER_LOC_MAP_OCCLUSION
19
}
{
SHADER_LOC_MAP_EMISSION
20
}
{
SHADER_LOC_MAP_HEIGHT
21
}
{
SHADER_LOC_MAP_CUBEMAP
22
}
{
SHADER_LOC_MAP_IRRADIANCE
23
}
{
SHADER_LOC_MAP_PREFILTER
24
}
{
SHADER_LOC_MAP_BRDF
25
}
;