Handbook
Glossary
RenderTexture2D
Vocabulary
raylib
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
RenderTexture2D
{
id
uint
initial:
0
}
{
texture
Texture2D
initial:
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
depth
Texture2D
initial:
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
RenderTexture2D
clone
clone-underlying
\
RenderTexture2D
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
RenderTexture2D
struct-slot-values
{
[
id>>
]
[
texture>>
]
[
depth>>
]
}
cleave>array
;
inline