Handbook
Glossary
RayCollision
Vocabulary
raylib
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
RayCollision
{
hit
bool
}
{
distance
float
initial:
0.0
}
{
point
Vector3
initial:
S{
Vector3
{
x 0.0
}
{
y 0.0
}
{
z 0.0
}
}
}
{
normal
Vector3
initial:
S{
Vector3
{
x 0.0
}
{
y 0.0
}
{
z 0.0
}
}
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
RayCollision
clone
clone-underlying
\
RayCollision
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
RayCollision
struct-slot-values
{
[
hit>>
]
[
distance>>
]
[
point>>
]
[
normal>>
]
}
cleave>array
;
inline