Handbook
Glossary
Texture2D
Vocabulary
raylib
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
Texture2D
{
id
uint
initial:
0
}
{
width
int
initial:
0
}
{
height
int
initial:
0
}
{
mipmaps
int
initial:
0
}
{
format
PixelFormat
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
Texture2D
clone
clone-underlying
\
Texture2D
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
Texture2D
struct-slot-values
{
[
id>>
]
[
width>>
]
[
height>>
]
[
mipmaps>>
]
[
format>>
]
}
cleave>array
;
inline