Handbook
Glossary
Material
Vocabulary
raylib
Fields
shader
Shader
Material shader
_maps
MaterialMap
*
Material maps. Uses MAX_MATERIAL_MAPS.
params
float
[4]
Material generic parameters (if required)
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
Material
{
shader
Shader
initial:
S{
Shader
{
id 0
}
{
locs
f
}
}
}
{
_maps MaterialMap*
}
{
params float[4]
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
Material
clone
clone-underlying
\
Material
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
Material
struct-slot-values
{
[
shader>>
]
[
_maps>>
]
[
params>>
]
}
cleave>array
;
inline