Material


Vocabulary
raylib

Fields
shaderShaderMaterial shader
_mapsMaterialMap*Material maps. Uses MAX_MATERIAL_MAPS.
paramsfloat[4]Material generic parameters (if required)


Definition


STRUCT: Material
{ shader Shader initial: S{ Shader { id 0 } { locs f } } }
{ _maps MaterialMap* } { params float[4] } ;


Methods