Handbook
Glossary
texture>> ( object -- value )
Vocabulary
accessors
Inputs
object
an
object
Outputs
value
an
object
Definition
IN:
accessors
GENERIC:
texture>>
( object -- value )
Methods
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
Font
texture>>
T{
struct-slot-spec
{
name
"texture"
}
{
offset 12
}
{
class
Texture2D
}
{
initial
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
type
Texture2D
}
}
read-struct-slot
;
inline
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
MaterialMap
texture>>
T{
struct-slot-spec
{
name
"texture"
}
{
offset 0
}
{
class
Texture2D
}
{
initial
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
type
Texture2D
}
}
read-struct-slot
;
inline
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
RenderTexture2D
texture>>
T{
struct-slot-spec
{
name
"texture"
}
{
offset 4
}
{
class
Texture2D
}
{
initial
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
type
Texture2D
}
}
read-struct-slot
;
inline
USING:
accessors
gpu.effects.blur
gpu.textures
kernel.private
slots.private
;
M:
blur-uniforms
texture>>
2
slot
{
texture
}
declare
;
inline
USING:
accessors
gpu.textures
kernel.private
slots.private
;
M:
cube-map-face
texture>>
2
slot
{
texture-cube-map
}
declare
;
inline
USING:
accessors
fluids
slots.private
;
M:
fluids-world
texture>>
51
slot
;
inline
USING:
accessors
opengl.demos.compute
slots.private
;
M:
gl4compute-world
texture>>
52
slot
;
inline
USING:
accessors
images.viewer
slots.private
;
M:
image-gadget
texture>>
19
slot
;
inline
USING:
accessors
gpu.demos.bunny
slots.private
;
M:
loading-state
texture>>
3
slot
;
inline
USING:
accessors
opengl.textures.private
slots.private
;
M:
single-texture
texture>>
8
slot
;
inline
USING:
accessors
gpu.effects.step
gpu.textures
kernel.private
slots.private
;
M:
step-uniforms
texture>>
2
slot
{
texture
}
declare
;
inline
USING:
accessors
gpu.framebuffers
gpu.textures
kernel.private
slots.private
;
M:
texture-1d-attachment
texture>>
2
slot
{
texture-1d-data-target
}
declare
;
inline
USING:
accessors
gpu.framebuffers
gpu.textures
kernel.private
slots.private
;
M:
texture-2d-attachment
texture>>
2
slot
{
texture-2d-data-target
}
declare
;
inline
USING:
accessors
gpu.framebuffers
gpu.textures
kernel.private
slots.private
;
M:
texture-3d-attachment
texture>>
2
slot
{
texture-3d
}
declare
;
inline
USING:
accessors
gpu.framebuffers
gpu.textures
kernel.private
slots.private
;
M:
texture-layer-attachment
texture>>
2
slot
{
texture-3d-data-target
}
declare
;
inline
USING:
accessors
model-viewer
slots.private
;
M:
vbo
texture>>
6
slot
;
inline
USING:
accessors
gpu.textures
gpu.util
kernel.private
slots.private
;
M:
window-point-uniforms
texture>>
2
slot
{
texture
}
declare
;
inline
USING:
accessors
gpu.textures
gpu.util
kernel.private
slots.private
;
M:
window-uniforms
texture>>
2
slot
{
texture
}
declare
;
inline