Vocabulary
gpu.textures

Class description
A cube map texture object. Textures of this type comprise six two-dimensional image sets, which are independently referenced by cube-map-face objects and dimensioned by pairs of integers in calls to allocate-texture and update-texture. When a cube map is sampled in shader code, the three-dimensional texture coordinates are projected onto the unit cube, and the cube face that is hit by the vector is used to select a face of the cube map texture.

See also
<texture-cube-map>

Definition


Methods