gpu.util vocabulary
Factor handbook > Vocabulary index


Summary
Miscellaneous functions useful for GPU library apps

Meta-data
Authors:Joe Groff


Words

Tuple classes
ClassSuperclassSlots
window-point-uniforms uniform-tupletexture point_size
window-uniforms uniform-tupletexture


Singleton classes
window-vertex-format


Ordinary words
WordStack effect
(blended-point-sprite-batch)( verts framebuffer texture point-size dim -- )
<2d-render-texture>( dim order type -- renderbuffer texture )
<streamed-vertex-array>( verts program-instance -- vertex-array )
<window-vertex-array>( program-instance -- vertex-array )
<window-vertex-buffer>( -- buffer )
blended-point-sprite-batch( verts texture point-size dim -- texture )
draw-texture( texture dim -- )
environment-cube-map-mv-matrices( -- value )
window-fragment-shader( -- value )
window-point-fragment-shader( -- value )
window-point-program( -- value )
window-point-vertex-shader( -- value )
window-program( -- value )
window-vertex-shader( -- value )
window-vertexes( -- value )


Class predicate words
WordStack effect
window-point-uniforms?( object -- ? )
window-uniforms?( object -- ? )
window-vertex-format?( object -- ? )


Files


Children from resource:extra
VocabularySummary
gpu.util.wasdScaffolding for demo scenes that can be explored using FPS-style controls