| Parents: | gpu | 
| Authors: | Joe Groff | 
| Class | Superclass | Slots | 
  window-point-uniforms |   uniform-tuple | texture point_size | 
  window-uniforms |   uniform-tuple | texture | 
  window-vertex-format | 
| Word | Stack effect | 
  (blended-point-sprite-batch) | ( verts framebuffer texture point-size dim -- ) | 
  <2d-render-texture> | ( dim order type -- renderbuffer texture ) | 
  <streamed-vertex-array> | ( verts program-instance -- vertex-array ) | 
  <window-vertex-array> | ( program-instance -- vertex-array ) | 
  <window-vertex-buffer> | ( -- buffer ) | 
  blended-point-sprite-batch | ( verts texture point-size dim -- texture ) | 
  draw-texture | ( texture dim -- ) | 
  environment-cube-map-mv-matrices | ( -- value ) | 
  window-fragment-shader | ( -- value ) | 
  window-point-fragment-shader | ( -- value ) | 
  window-point-program | ( -- value ) | 
  window-point-vertex-shader | ( -- value ) | 
  window-program | ( -- value ) | 
  window-vertex-shader | ( -- value ) | 
  window-vertexes | ( -- value ) | 
| Word | Stack effect | 
  window-point-uniforms? | ( object -- ? ) | 
  window-uniforms? | ( object -- ? ) | 
  window-vertex-format? | ( object -- ? ) | 
| Vocabulary | Summary | 
  gpu.util.wasd | Scaffolding for demo scenes that can be explored using FPS-style controls |