Parents: | gpu |
Authors: | Joe Groff |
Class | Superclass | Slots |
window-point-uniforms | uniform-tuple | texture point_size |
window-uniforms | uniform-tuple | texture |
window-vertex-format |
Word | Stack effect |
(blended-point-sprite-batch) | ( verts framebuffer texture point-size dim -- ) |
<2d-render-texture> | ( dim order type -- renderbuffer texture ) |
<streamed-vertex-array> | ( verts program-instance -- vertex-array ) |
<window-vertex-array> | ( program-instance -- vertex-array ) |
<window-vertex-buffer> | ( -- buffer ) |
blended-point-sprite-batch | ( verts texture point-size dim -- texture ) |
draw-texture | ( texture dim -- ) |
environment-cube-map-mv-matrices | ( -- value ) |
window-fragment-shader | ( -- value ) |
window-point-fragment-shader | ( -- value ) |
window-point-program | ( -- value ) |
window-point-vertex-shader | ( -- value ) |
window-program | ( -- value ) |
window-vertex-shader | ( -- value ) |
window-vertexes | ( -- value ) |
Word | Stack effect |
window-point-uniforms? | ( object -- ? ) |
window-uniforms? | ( object -- ? ) |
window-vertex-format? | ( object -- ? ) |
Vocabulary | Summary |
gpu.util.wasd | Scaffolding for demo scenes that can be explored using FPS-style controls |