jamshred.player vocabulary
Factor handbook ยป Vocabulary index


Summary

Metadata
Authors:Alex Chapman


Words

Tuple classes
ClassSuperclassSlots
player ointname sounds tunnel nearest-segment last-move speed


Ordinary words
WordStack effect
(distance)( heading player -- current next location heading )
(move-player)( d-left player -- d-left' player )
<player>( name sounds -- player )
?move-player-freely( d-left player -- d-left' player )
almost-to-collision( player -- distance )
bounce( d-left player -- d-left' player )
change-player-speed( inc player -- )
default-speed( -- value )
distance-from-wall( player -- distance )
distance-to-collision( player -- distance )
distance-to-heading-segment( heading player -- distance )
distance-to-heading-segment-area( heading player -- distance )
distance-to-move( seconds-passed player -- distance )
distance-to-move-freely( player -- distance )
drag-heading( player -- heading )
drag-player( d-left player -- d-left' player )
fraction-from-centre( player -- fraction )
fraction-from-wall( player -- fraction )
from( player -- radius distance-from-centre )
max-speed( -- value )
move-player( player -- )
move-player-on-heading( d-left player distance heading -- d-left' player )
moved( player -- )
multiply-player-speed( n player -- )
play-in-tunnel( player segments -- )
roll-player( player z-radians -- )
speed-range( -- range )
to-tunnel-start( player -- )
turn-player( player x-radians y-radians -- )
update-nearest-segment2( heading player -- )
update-player( player -- )
update-time( player -- seconds-passed )


Class predicate words
WordStack effect
player?( object -- ? )


Files


Metadata files