Handbook
Glossary
distance-to-collision ( player -- distance )
Vocabulary
jamshred
.
player
Inputs
player
an
object
Outputs
distance
an
object
Definition
USING:
accessors
jamshred.tunnel
kernel
;
IN:
jamshred.player
:
distance-to-collision
( player -- distance )
dup
nearest-segment>>
(distance-to-collision)
;