Handbook
Glossary
almost-to-collision ( player -- distance )
Vocabulary
jamshred
.
player
Inputs
player
an
object
Outputs
distance
an
object
Definition
USING:
kernel
math
;
IN:
jamshred.player
:
almost-to-collision
( player -- distance )
distance-to-collision
0.1
-
dup
0
<
[
drop
0
]
when
;