Handbook
Glossary
distance-to-move-freely ( player -- distance )
Vocabulary
jamshred
.
player
Inputs
player
an
object
Outputs
distance
an
object
Definition
USING:
accessors
kernel
math.order
;
IN:
jamshred.player
:
distance-to-move-freely
( player -- distance )
[
almost-to-collision
]
[
[
forward>>
]
keep
distance-to-heading-segment-area
]
bi
min
;