Handbook
Glossary
distance-to-move ( seconds-passed player -- distance )
Vocabulary
jamshred
.
player
Inputs
seconds-passed
an
object
player
an
object
Outputs
distance
an
object
Definition
USING:
accessors
math
;
IN:
jamshred.player
:
distance-to-move
( seconds-passed player -- distance )
speed>>
*
;