Handbook
Glossary
texture<< ( value object -- )
Vocabulary
accessors
Inputs
value
an
object
object
an
object
Outputs
None
Definition
IN:
accessors
GENERIC:
texture<<
( value object -- )
Methods
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
Font
texture<<
T{
struct-slot-spec
{
name
"texture"
}
{
offset 12
}
{
class
Texture2D
}
{
initial
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
type
Texture2D
}
}
write-struct-slot
;
inline
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
MaterialMap
texture<<
T{
struct-slot-spec
{
name
"texture"
}
{
offset 0
}
{
class
Texture2D
}
{
initial
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
type
Texture2D
}
}
write-struct-slot
;
inline
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
RenderTexture2D
texture<<
T{
struct-slot-spec
{
name
"texture"
}
{
offset 4
}
{
class
Texture2D
}
{
initial
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
type
Texture2D
}
}
write-struct-slot
;
inline
USING:
accessors
gpu.effects.blur
gpu.textures
kernel
slots
slots.private
;
M:
blur-uniforms
texture<<
[
dup
texture?
[
\
texture
bad-slot-value
]
unless
]
dip
2
set-slot
;
inline
USING:
accessors
fluids
slots.private
;
M:
fluids-world
texture<<
51
set-slot
;
inline
USING:
accessors
opengl.demos.compute
slots.private
;
M:
gl4compute-world
texture<<
52
set-slot
;
inline
USING:
accessors
images.viewer
slots.private
;
M:
image-gadget
texture<<
19
set-slot
;
inline
USING:
accessors
gpu.demos.bunny
slots.private
;
M:
loading-state
texture<<
3
set-slot
;
inline
USING:
accessors
opengl.textures.private
slots.private
;
M:
single-texture
texture<<
8
set-slot
;
inline
USING:
accessors
gpu.effects.step
gpu.textures
kernel
slots
slots.private
;
M:
step-uniforms
texture<<
[
dup
texture?
[
\
texture
bad-slot-value
]
unless
]
dip
2
set-slot
;
inline
USING:
accessors
model-viewer
slots.private
;
M:
vbo
texture<<
6
set-slot
;
inline
USING:
accessors
gpu.textures
gpu.util
kernel
slots
slots.private
;
M:
window-point-uniforms
texture<<
[
dup
texture?
[
\
texture
bad-slot-value
]
unless
]
dip
2
set-slot
;
inline
USING:
accessors
gpu.textures
gpu.util
kernel
slots
slots.private
;
M:
window-uniforms
texture<<
[
dup
texture?
[
\
texture
bad-slot-value
]
unless
]
dip
2
set-slot
;
inline