Class description A subclass of world that automatically sets up and manages connections to the game.loop, game.input, and audio.engine libraries. It does this by providing methods on begin-world, end-world, and draw*. Subclasses can provide their own world setup, teardown, and update code by adding methods to the begin-game-world and end-game-world generic words. The standard world generics draw-world* and resize-world can also be given methods to draw the window contents and handle resize events. The draw-world* method will be invoked in a tight loop by the game loop.
The game-world tuple has the following publicly accessible slots:
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game-loop contains the game-loop instance managed by the game world. If the world is inactive, this slot will contain f.
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audio-engine contains the audio-engine instance managed by the game world. If the world is inactive, or the use-audio-engine? slot of the game-attributes object used to initialize the world was false, this slot will contain f.