Vocabularygame.worldsClass descriptionA subclass of
world that automatically sets up and manages connections to the
game.loop,
game.input, and
audio.engine libraries. It does this by providing methods on
begin-world,
end-world, and
draw*. Subclasses can provide their own world setup, teardown, and update code by adding methods to the
begin-game-world and
end-game-world generic words. The standard
world generics
draw-world* and
resize-world can also be given methods to draw the window contents and handle resize events. The
draw-world* method will be invoked in a tight loop by the game loop.
The game-world tuple has the following publicly accessible slots:
• | game-loop contains the game-loop instance managed by the game world. If the world is inactive, this slot will contain f. |
• | audio-engine contains the audio-engine instance managed by the game world. If the world is inactive, or the use-audio-engine? slot of the game-attributes object used to initialize the world was false, this slot will contain f. |
See alsobegin-game-world,
end-game-world,
tick-game-worldDefinitionMethods