Handbook
Glossary
open-game-audio-engine ( game-world -- audio-engine )
Vocabulary
game
.
worlds
.
private
Inputs
game-world
an
object
Outputs
audio-engine
an
object
Definition
USING:
accessors
audio.engine
combinators
kernel
;
IN:
game.worlds.private
:
open-game-audio-engine
( game-world -- audio-engine )
{
[
audio-engine-device>>
]
[
audio-engine-voice-count>>
]
}
cleave
<audio-engine>
[
start-audio*
]
keep
;
inline