begin-world ( world -- )
Factor handbook > UI framework > Implementing new gadgets > Customizing gadget appearance > Implementing custom drawing logic > Subclassing worlds

Next:end-world ( world -- )


Vocabulary
ui.gadgets.worlds

Inputs and outputs
worlda world


Word description
Called immediately after world's OpenGL context has been created. The world's OpenGL context is current when this method is called.

Definition


Methods