Vocabularygame.loopClass descriptionObjects of the
game-loop class manage game loops. See
Game loops for an overview of the game loop library. To construct a game loop, use
<game-loop>. To start and stop a game loop, use the
start-loop and
stop-loop words.
The
tick-delegate and
draw-delegate slots of a game loop object determine where the loop sends its
tick* and
draw* events. These slots can be changed while the game loop is running.
DefinitionMethods