Handbook
Glossary
window-program ( -- value )
Vocabulary
gpu.util
Inputs
None
Outputs
value
an
object
Definition
USING:
gpu.shaders
;
IN:
gpu.util
CONSTANT:
window-program
T{
program
{
name
window-program
}
{
line 75
}
{
shaders
{
T{
shader
{
name
window-vertex-shader
}
{
line 50
}
{
source
"attribute vec2 vertex;\nvarying vec2 texcoord;\nvoid main()\n{\n ..."
}
}
T{
shader
{
name
window-fragment-shader
}
{
kind
fragment-shader
}
{
line 60
}
{
source
"uniform sampler2D texture;\nvarying vec2 texcoord;\nvoid main()..."
}
}
}
}
{
vertex-formats
{
window-vertex-format
}
}
}
inline