Handbook
Glossary
position>> ( object -- value )
Vocabulary
accessors
Inputs
object
an
object
Outputs
value
an
object
Definition
IN:
accessors
GENERIC:
position>>
( object -- value )
Methods
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
Camera3D
position>>
T{
struct-slot-spec
{
name
"position"
}
{
offset 0
}
{
class
Vector3
}
{
initial
S{
Vector3
{
x 0.0
}
{
y 0.0
}
{
z 0.0
}
}
}
{
type
Vector3
}
}
read-struct-slot
;
inline
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
Ray
position>>
T{
struct-slot-spec
{
name
"position"
}
{
offset 0
}
{
class
Vector3
}
{
initial
S{
Vector3
{
x 0.0
}
{
y 0.0
}
{
z 0.0
}
}
}
{
type
Vector3
}
}
read-struct-slot
;
inline
USING:
accessors
audio.engine
slots.private
;
M:
audio-listener
position>>
2
slot
;
inline
USING:
accessors
audio.engine
slots.private
;
M:
audio-source
position>>
2
slot
;
inline
USING:
accessors
slots.private
tinyvg
;
M:
diagonal-line
position>>
3
slot
;
inline
USING:
accessors
peg
slots.private
;
M:
parse-error
position>>
2
slot
;
inline
USING:
accessors
gap-buffer
slots.private
;
M:
position-out-of-bounds
position>>
2
slot
;
inline
USING:
accessors
raylib.demo.mesh-picking
slots.private
;
M:
tower
position>>
4
slot
;
inline
USING:
accessors
euler.b-rep
slots.private
;
M:
vertex
position>>
2
slot
;
inline