Handbook
Glossary
game-loop-benchmark-array
Vocabulary
specialized-arrays
.
instances
.
game
.
loop
.
benchmark
.
game-loop-benchmark
Definition
USING:
alien
sequences.private
;
IN:
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
TUPLE:
game-loop-benchmark-array
{
underlying
c-ptr
read-only
initial:
f
}
{
length
array-capacity
read-only
initial:
0
}
;
final
Methods
USING:
prettyprint.custom
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
>pprint-sequence
;
USING:
accessors
kernel
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
clone
[
underlying>>
clone
]
[
length>>
]
bi
<direct-game-loop-benchmark-array>
;
inline
USING:
kernel
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
specialized-arrays.private
;
M:
game-loop-benchmark-array
direct-like
drop
<direct-game-loop-benchmark-array>
;
inline
USING:
alien
alien.c-types
game.loop.benchmark
kernel
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
element-size
drop
\
game-loop-benchmark
heap-size
;
inline
USING:
classes
kernel
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
equal?
over
game-loop-benchmark-array
instance?
[
sequence=
]
[
2drop
f
]
if
;
USING:
accessors
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
length
length>>
;
inline
USING:
accessors
alien
alien.data
classes
game.loop.benchmark
kernel
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
like
drop
dup
game-loop-benchmark-array
instance?
[
dup
game-loop-benchmark-vector
instance?
[
[
>c-ptr
]
[
length>>
]
bi
<direct-game-loop-benchmark-array>
]
[
\
game-loop-benchmark
>c-array
]
if
]
unless
;
inline
USING:
kernel
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
new-resizable
drop
<game-loop-benchmark-vector>
;
inline
USING:
kernel
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
new-sequence
drop
(game-loop-benchmark-array)
;
inline
USING:
accessors
alien
alien.c-types
game.loop.benchmark
kernel
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
specialized-arrays.private
;
M:
game-loop-benchmark-array
nth-c-ptr
underlying>>
\
game-loop-benchmark
array-accessor
drop
swap
<displaced-alien>
;
inline
USING:
accessors
alien.c-types
game.loop.benchmark
kernel
math
sequences.private
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
nth-unsafe
[
integer>fixnum
]
dip
underlying>>
\
game-loop-benchmark
alien-element
;
inline
USING:
kernel
prettyprint.custom
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
pprint-delims
drop
\
game-loop-benchmark-array{
\
}
;
USING:
accessors
alien.c-types
byte-arrays
game.loop.benchmark
kernel
math
sequences.private
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
resize
[
[
\
game-loop-benchmark
heap-size
*
]
[
underlying>>
]
bi*
resize-byte-array
]
[
drop
]
2bi
<direct-game-loop-benchmark-array>
;
inline
USING:
accessors
alien.c-types
game.loop.benchmark
kernel
math
sequences.private
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
set-nth-unsafe
[
integer>fixnum
]
dip
underlying>>
\
game-loop-benchmark
set-alien-element
;
inline
USING:
game.loop.benchmark
kernel
specialized-arrays
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
underlying-type
drop
\
game-loop-benchmark
;
USING:
alien.c-types
game.loop.benchmark
math
math.vectors
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
v*high
[
*
\
game-loop-benchmark
heap-size
neg
shift
]
2map
;
inline
USING:
alien.c-types
game.loop.benchmark
math
math.vectors
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
vs*
[
*
\
game-loop-benchmark
c-type-clamp
]
2map
;
inline
USING:
alien.c-types
game.loop.benchmark
math
math.vectors
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
vs+
[
+
\
game-loop-benchmark
c-type-clamp
]
2map
;
inline
USING:
alien.c-types
game.loop.benchmark
math
math.vectors
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-array
vs-
[
-
\
game-loop-benchmark
c-type-clamp
]
2map
;
inline