Handbook
Glossary
game-loop-benchmark-vector
Vocabulary
specialized-vectors
.
instances
.
game
.
loop
.
benchmark
.
game-loop-benchmark
Definition
USING:
sequences.private
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
;
IN:
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
TUPLE:
game-loop-benchmark-vector
{
underlying
game-loop-benchmark-array
initial:
game-loop-benchmark-array{
}
}
{
length
array-capacity
initial:
0
}
;
Methods
USING:
accessors
alien
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
>c-ptr
underlying>>
underlying>>
;
inline
USING:
prettyprint.custom
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
>pprint-sequence
;
USING:
alien
kernel
math
sequences
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
byte-length
[
length
]
[
element-size
]
bi
*
;
inline
USING:
growable
kernel
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
contract
2drop
;
inline
USING:
kernel
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
specialized-arrays.private
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
direct-like
drop
<direct-game-loop-benchmark-array>
;
inline
USING:
alien
alien.c-types
game.loop.benchmark
kernel
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
element-size
drop
\
game-loop-benchmark
heap-size
;
inline
USING:
classes
kernel
sequences
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
equal?
over
game-loop-benchmark-vector
instance?
[
sequence=
]
[
2drop
f
]
if
;
USING:
classes
kernel
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
like
drop
dup
game-loop-benchmark-vector
instance?
[
dup
game-loop-benchmark-array
instance?
[
dup
length
game-loop-benchmark-vector
boa
]
[
>game-loop-benchmark-vector
]
if
]
unless
;
inline
USING:
kernel
sequences
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
new-resizable
drop
<game-loop-benchmark-vector>
;
inline
USING:
kernel
math
sequences
specialized-arrays.instances.game.loop.benchmark.game-loop-benchmark
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
new-sequence
drop
[
<game-loop-benchmark-array>
]
[
>fixnum
]
bi
game-loop-benchmark-vector
boa
;
inline
USING:
accessors
specialized-arrays.private
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
nth-c-ptr
underlying>>
nth-c-ptr
;
inline
USING:
prettyprint.custom
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
pprint*
pprint-object
;
USING:
kernel
prettyprint.custom
specialized-vectors.instances.game.loop.benchmark.game-loop-benchmark
;
M:
game-loop-benchmark-vector
pprint-delims
drop
\
game-loop-benchmark-vector{
\
}
;