Vocabulary
game.loop.benchmark

Definition


STRUCT: game-loop-benchmark
{
benchmark-data-pair benchmark-data-pair initial: S{
benchmark-data-pair
{ start
S{ benchmark-data
{ time 0 }
{ data-room
S{ data-heap-room
{ nursery ~copying-sizes~ }
{ aging ~copying-sizes~ }
{ tenured ~mark-sweep-sizes~ }
{ cards 0 }
{ decks 0 }
{ mark-stack 0 }
}
}
{ code-room
S{ mark-sweep-sizes
{ size 0 }
{ occupied 0 }
{ total-free 0 }
{ contiguous-free 0 }
{ free-block-count 0 }
}
}
{ callback-room
S{ mark-sweep-sizes
{ size 0 }
{ occupied 0 }
{ total-free 0 }
{ contiguous-free 0 }
{ free-block-count 0 }
}
}
}
}
{ stop
S{ benchmark-data
{ time 0 }
{ data-room
S{ data-heap-room
{ nursery ~copying-sizes~ }
{ aging ~copying-sizes~ }
{ tenured ~mark-sweep-sizes~ }
{ cards 0 }
{ decks 0 }
{ mark-stack 0 }
}
}
{ code-room
S{ mark-sweep-sizes
{ size 0 }
{ occupied 0 }
{ total-free 0 }
{ contiguous-free 0 }
{ free-block-count 0 }
}
}
{ callback-room
S{ mark-sweep-sizes
{ size 0 }
{ occupied 0 }
{ total-free 0 }
{ contiguous-free 0 }
{ free-block-count 0 }
}
}
}
}
}
} { tick# ulonglong initial: 0 }
{ frame# ulonglong initial: 0 } ;


Methods