state>> ( object -- value )


Vocabulary
accessors

Inputs
objectan object


Outputs
valuean object


Definition

GENERIC: state>> ( object -- value )


Methods

M: GdkEventButton state>>
T{ struct-slot-spec
{ name "state" }
{ offset 48 }
{ class fixnum }
{ initial 0 }
{ type guint }
} read-struct-slot ; inline



M: GdkEventKey state>>
T{ struct-slot-spec
{ name "state" }
{ offset 24 }
{ class fixnum }
{ initial 0 }
{ type guint }
} read-struct-slot ; inline



M: GdkEventMotion state>>
T{ struct-slot-spec
{ name "state" }
{ offset 48 }
{ class fixnum }
{ initial 0 }
{ type guint }
} read-struct-slot ; inline



M: GdkEventScroll state>>
T{ struct-slot-spec
{ name "state" }
{ offset 40 }
{ class fixnum }
{ initial 0 }
{ type guint }
} read-struct-slot ; inline






M: SSL state>>
T{ struct-slot-spec
{ name "state" }
{ offset 72 }
{ class fixnum }
{ initial 0 }
{ type int }
} read-struct-slot ; inline



M: XButtonEvent state>>
T{ struct-slot-spec
{ name "state" }
{ offset 80 }
{ class fixnum }
{ initial 0 }
{ type uint }
} read-struct-slot ; inline



M: XColormapEvent state>>
T{ struct-slot-spec
{ name "state" }
{ offset 52 }
{ class fixnum }
{ initial 0 }
{ type int }
} read-struct-slot ; inline



M: XCrossingEvent state>>
T{ struct-slot-spec
{ name "state" }
{ offset 96 }
{ class fixnum }
{ initial 0 }
{ type uint }
} read-struct-slot ; inline



M: XIButtonClassInfo state>>
T{ struct-slot-spec
{ name "state" }
{ offset 24 }
{ class XIButtonState }
{ initial S{ XIButtonState { mask_len 0 } { mask f } } }
{ type XIButtonState }
} read-struct-slot ; inline



M: XKeyEvent state>>
T{ struct-slot-spec
{ name "state" }
{ offset 80 }
{ class fixnum }
{ initial 0 }
{ type uint }
} read-struct-slot ; inline



M: XMotionEvent state>>
T{ struct-slot-spec
{ name "state" }
{ offset 80 }
{ class fixnum }
{ initial 0 }
{ type uint }
} read-struct-slot ; inline



M: XPropertyEvent state>>
T{ struct-slot-spec
{ name "state" }
{ offset 56 }
{ class fixnum }
{ initial 0 }
{ type int }
} read-struct-slot ; inline



M: XVisibilityEvent state>>
T{ struct-slot-spec
{ name "state" }
{ offset 40 }
{ class fixnum }
{ initial 0 }
{ type int }
} read-struct-slot ; inline















M: cpArbiter state>>
T{ struct-slot-spec
{ name "state" }
{ offset 81 }
{ class fixnum }
{ initial 0 }
{ type char }
} read-struct-slot ; inline