Handbook
Glossary
rotation>> ( object -- value )
Vocabulary
accessors
Inputs
object
an
object
Outputs
value
an
object
Definition
IN:
accessors
GENERIC:
rotation>>
( object -- value )
Methods
USING:
accessors
alien.c-types
classes.struct
classes.struct.private
math
raylib
;
M:
Camera2D
rotation>>
T{
struct-slot-spec
{
name
"rotation"
}
{
offset 16
}
{
class
float
}
{
initial 0.0
}
{
type
float
}
}
read-struct-slot
;
inline
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
Transform
rotation>>
T{
struct-slot-spec
{
name
"rotation"
}
{
offset 12
}
{
class
Vector4
}
{
initial
S{
Vector4
{
x 0.0
}
{
y 0.0
}
{
z 0.0
}
{
w 0.0
}
}
}
{
type
Quaternion
}
}
read-struct-slot
;
inline
USING:
accessors
slots.private
tinyvg
;
M:
arc-ellipse
rotation>>
7
slot
;
inline
USING:
accessors
kernel.private
math
slots.private
tetris.piece
;
M:
piece
rotation>>
3
slot
{
integer
}
declare
;
inline