bind-texture-unit ( id target unit -- )
Factor handbook > UI framework > Implementing new gadgets > Customizing gadget appearance > Implementing custom drawing logic > OpenGL utility words

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Inputs and outputs
idThe id of a texture object.
targetThe texture target (e.g., GL_TEXTURE_2D)
unitThe texture unit to bind (e.g., GL_TEXTURE0)

Word description
Binds texture id to texture target target of texture unit unit. Equivalent to unit glActiveTexture target id glBindTexture.