Handbook
Glossary
vertex-array-object
Vocabulary
gpu
.
shaders
Definition
USING:
gpu
sequences
;
IN:
gpu.shaders
TUPLE:
vertex-array-object
<
gpu-object
{
program-instance
program-instance
read-only
initial:
T{
program-instance
}
}
{
vertex-buffers
sequence
read-only
initial:
f
}
;
Methods
USING:
accessors
gpu.shaders
opengl.gl
;
M:
vertex-array-object
bind-vertex-array
handle>>
glBindVertexArray
;
inline
USING:
accessors
destructors
gpu.shaders
kernel
opengl
;
M:
vertex-array-object
dispose
[
[
delete-vertex-array
]
when*
f
]
change-handle
drop
;
USING:
accessors
gpu.shaders
;
M:
vertex-array-object
vertex-array-buffers
vertex-buffers>>
;
inline