Class description A two-dimensional array texture object. Textures of this type are dimensioned by sequences of three integers in calls to allocate-texture and update-texture. A 2D array texture is distinct from a 3D texture (texture-3d) in that each plane of the texture is independent; texture values are not filtered between planes, and lower levels of detail retain the same depth, only losing detail in the width and height directions.
Notes Array textures require OpenGL 3.0 or the GL_EXT_texture_array extension.