Vocabulary
gpu.textures

Class description
A one-dimensional array texture object. Textures of this type are dimensioned by pairs of integers in calls to allocate-texture and update-texture. A 1D array texture is distinct from a 2D texture ( texture-2d ) in that each row of the texture is independent; texture values are not filtered between rows, and lower levels of detail retain the same height, only losing detail in the width direction.

Notes
Array textures require OpenGL 3.0 or the GL_EXT_texture_array extension.

See also
<texture-1d-array>

Definition


Methods