Handbook
Glossary
rlDrawCall
Vocabulary
rlgl
Definition
USING:
alien.c-types
classes.struct
;
IN:
rlgl
STRUCT:
rlDrawCall
{
mode
int
initial:
0
}
{
vertexCount
int
initial:
0
}
{
vertexAlignment
int
initial:
0
}
{
textureId
uint
initial:
0
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
rlgl
;
M:
rlDrawCall
clone
clone-underlying
\
rlDrawCall
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
rlgl
;
M:
rlDrawCall
struct-slot-values
{
[
mode>>
]
[
vertexCount>>
]
[
vertexAlignment>>
]
[
textureId>>
]
}
cleave>array
;
inline