Handbook
Glossary
projection<< ( value object -- )
Vocabulary
accessors
Inputs
value
an
object
object
an
object
Outputs
None
Definition
IN:
accessors
GENERIC:
projection<<
( value object -- )
Methods
USING:
accessors
classes.struct
classes.struct.private
kernel
raylib
;
M:
Camera3D
projection<<
T{
struct-slot-spec
{
name
"projection"
}
{
offset 40
}
{
class
object
}
{
type
CameraProjection
}
}
write-struct-slot
;
inline
USING:
accessors
classes.struct
classes.struct.private
kernel
raylib
;
M:
VrStereoConfig
projection<<
T{
struct-slot-spec
{
name
"projection"
}
{
offset 0
}
{
class
object
}
{
type
{
Matrix
2
}
}
}
write-struct-slot
;
inline