Handbook
Glossary
link-feedback-format ( program-handle format -- )
Vocabulary
gpu
.
shaders
.
private
Inputs
program-handle
an
object
format
an
object
Outputs
None
Definition
IN:
gpu.shaders.private
GENERIC:
link-feedback-format
( program-handle format -- )
Methods
USING:
gpu.demos.bunny
gpu.shaders
gpu.shaders.private
kernel
;
M:
bunny-vertex
link-feedback-format
nip
invalid-link-feedback-format-error
;
USING:
alien.syntax
game.models.collada.private
gpu.shaders.private
kernel
opengl.gl
specialized-arrays.instances.alien.c-types.void*
;
M:
collada-vertex-format
link-feedback-format
drop
3
void*-array{
ALIEN:
60000293c000
ALIEN:
60000293c090
ALIEN:
60000293c0a0
}
GL_INTERLEAVED_ATTRIBS
glTransformFeedbackVaryings
;
USING:
alien.syntax
game.debug.private
gpu.shaders.private
kernel
opengl.gl
specialized-arrays.instances.alien.c-types.void*
;
M:
debug-shapes-vertex-format
link-feedback-format
drop
2
void*-array{
ALIEN:
600002934690
ALIEN:
600002934680
}
GL_INTERLEAVED_ATTRIBS
glTransformFeedbackVaryings
;
USING:
alien.syntax
game.debug.private
gpu.shaders.private
kernel
opengl.gl
specialized-arrays.instances.alien.c-types.void*
;
M:
debug-text-vertex-format
link-feedback-format
drop
2
void*-array{
ALIEN:
6000029346a0
ALIEN:
6000029346b0
}
GL_INTERLEAVED_ATTRIBS
glTransformFeedbackVaryings
;
USING:
gpu.shaders.private
kernel
;
M:
f
link-feedback-format
2drop
;
USING:
alien.syntax
game.models.obj.private
gpu.shaders.private
kernel
opengl.gl
specialized-arrays.instances.alien.c-types.void*
;
M:
obj-vertex-format
link-feedback-format
drop
3
void*-array{
ALIEN:
60000293c0b0
ALIEN:
60000293c0c0
ALIEN:
60000293c0d0
}
GL_INTERLEAVED_ATTRIBS
glTransformFeedbackVaryings
;
USING:
gpu.shaders
gpu.shaders.private
kernel
papier.map
;
M:
papier-vertex
link-feedback-format
nip
invalid-link-feedback-format-error
;
USING:
alien.syntax
gpu.shaders.private
gpu.util
kernel
opengl.gl
specialized-arrays.instances.alien.c-types.void*
;
M:
window-vertex-format
link-feedback-format
drop
1
void*-array{
ALIEN:
600002924130
}
GL_INTERLEAVED_ATTRIBS
glTransformFeedbackVaryings
;
USING:
gml.viewer
gpu.shaders
gpu.shaders.private
kernel
;
M:
wire-vertex-format
link-feedback-format
nip
invalid-link-feedback-format-error
;