Vocabulary
chipmunk.ffi

Definition


STRUCT: cpSpace
{ iterations int initial: 0 }
{ elasticIterations int initial: 0 }
{ gravity cpVect initial: S{ cpVect { x 0.0 } { y 0.0 } } }
{ damping cpFloat initial: 0.0 } { stamp int initial: 0 }
{ staticShapes cpSpaceHash* } { activeShapes cpSpaceHash* }
{ bodies cpArray* } { arbiters cpArray* }
{ contactSet cpHashSet* } { constraints cpArray* }
{ collFuncSet cpHashSet* } {
defaultHandler cpCollisionHandler initial: S{
cpCollisionHandler
{ a 0 }
{ b 0 }
{ begin f }
{ preSolve f }
{ postSolve f }
{ separate f }
{ data f }
}
} { postStepCallbacks cpHashSet* } ;


Methods