Handbook
Glossary
bind-uniform-bvec4 ( index sequence -- )
Vocabulary
gpu
.
render
.
private
Inputs
index
an
object
sequence
an
object
Outputs
None
Definition
IN:
gpu.render.private
GENERIC:
bind-uniform-bvec4
( index sequence -- )
Methods
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-bvec4
1
swap
glUniform4iv
;
inline
USING:
alien.c-types
gpu.render.private
kernel
opengl.gl
sequences
specialized-arrays.instances.alien.c-types.int
;
M:
object
bind-uniform-bvec4
1
swap
4
head-slice
[
>c-bool
]
int-array{
}
map-as
glUniform4iv
;
inline