Handbook
Glossary
binary-data
Vocabulary
gpu
.
render
.
private
Definition
USING:
alien
classes.struct
math.vectors.simd
specialized-arrays
;
IN:
gpu.render.private
UNION:
binary-data
c-ptr
specialized-array
struct
simd-128
;
Methods
USING:
gpu.render.private
;
M:
binary-data
>uniform-bool-array
;
inline
USING:
gpu.render.private
kernel
;
M:
binary-data
>uniform-bvec-array
drop
;
inline
USING:
gpu.render.private
;
M:
binary-data
>uniform-float-array
;
inline
USING:
gpu.render.private
;
M:
binary-data
>uniform-int-array
;
inline
USING:
gpu.render.private
kernel
;
M:
binary-data
>uniform-ivec-array
drop
;
inline
USING:
gpu.render.private
kernel
;
M:
binary-data
>uniform-matrix
2drop
;
inline
USING:
gpu.render.private
kernel
;
M:
binary-data
>uniform-matrix-array
2drop
;
inline
USING:
gpu.render.private
;
M:
binary-data
>uniform-uint-array
;
inline
USING:
gpu.render.private
kernel
;
M:
binary-data
>uniform-uvec-array
drop
;
inline
USING:
gpu.render.private
kernel
;
M:
binary-data
>uniform-vec-array
drop
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-bvec2
1
swap
glUniform2iv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-bvec3
1
swap
glUniform3iv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-bvec4
1
swap
glUniform4iv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-ivec2
1
swap
glUniform2iv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-ivec3
1
swap
glUniform3iv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-ivec4
1
swap
glUniform4iv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-uvec2
1
swap
glUniform2uiv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-uvec3
1
swap
glUniform3uiv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-uvec4
1
swap
glUniform4uiv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-vec2
1
swap
glUniform2fv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-vec3
1
swap
glUniform3fv
;
inline
USING:
gpu.render.private
kernel
opengl.gl
;
M:
binary-data
bind-uniform-vec4
1
swap
glUniform4fv
;
inline