Handbook
Glossary
?pitch ( world -- pitch )
Vocabulary
gpu
.
util
.
wasd
Inputs
world
an
object
Outputs
pitch
an
object
Definition
USING:
accessors
kernel
;
IN:
gpu.util.wasd
:
?pitch
( world -- pitch )
dup
wasd-fly-vertically?
[
pitch>>
]
[
drop
0.0
]
if
;