Handbook
Glossary
depth>> ( object -- value )
Vocabulary
accessors
Inputs
object
an
object
Outputs
value
an
object
Definition
IN:
accessors
GENERIC:
depth>>
( object -- value )
Methods
USING:
accessors
classes.struct
classes.struct.private
raylib
;
M:
RenderTexture2D
depth>>
T{
struct-slot-spec
{
name
"depth"
}
{
offset 24
}
{
class
Texture2D
}
{
initial
S{
Texture2D
{
id 0
}
{
width 0
}
{
height 0
}
{
mipmaps 0
}
{
format 0
}
}
}
{
type
Texture2D
}
}
read-struct-slot
;
inline
USING:
accessors
alien.c-types
classes.struct
classes.struct.private
math
x11.xlib
;
M:
XImage
depth>>
T{
struct-slot-spec
{
name
"depth"
}
{
offset 40
}
{
class
fixnum
}
{
initial 0
}
{
type
int
}
}
read-struct-slot
;
inline
USING:
accessors
alien.c-types
classes.struct
classes.struct.private
math
x11.xlib
;
M:
XVisualInfo
depth>>
T{
struct-slot-spec
{
name
"depth"
}
{
offset 20
}
{
class
fixnum
}
{
initial 0
}
{
type
uint
}
}
read-struct-slot
;
inline
USING:
accessors
alien.c-types
classes.struct
classes.struct.private
math
x11.xlib
;
M:
XWindowAttributes
depth>>
T{
struct-slot-spec
{
name
"depth"
}
{
offset 20
}
{
class
fixnum
}
{
initial 0
}
{
type
int
}
}
read-struct-slot
;
inline
USING:
accessors
gpu.state
kernel
kernel.private
slots.private
;
M:
mask-state
depth>>
3
slot
{
boolean
}
declare
;
inline
USING:
accessors
slots.private
tools.profiler.sampling
;
M:
profile-node
depth>>
8
slot
;
inline
USING:
accessors
slots.private
spider
;
M:
spider-result
depth>>
3
slot
;
inline
USING:
accessors
slots.private
spider.unique-deque
;
M:
todo-url
depth>>
3
slot
;
inline