Handbook
Glossary
[bind-uniform-value] ( value>>-quot type texture-unit name -- texture-unit' quot )
Vocabulary
gpu
.
render
.
private
Inputs
value>>-quot
an
object
type
an
object
texture-unit
an
object
name
an
object
Outputs
texture-unit'
an
object
quot
an
object
Definition
USING:
alien.c-types
assocs
gpu.render
gpu.shaders
kernel
math
opengl.gl
quotations
sequences
;
IN:
gpu.render.private
::
[bind-uniform-value]
( value>>-quot type texture-unit name -- texture-unit' quot )
{
name
uniform-index
}
>quotation
:>
index-quot
{
index-quot value>>-quot
bi*
}
>quotation
:>
pre-quot type
H{
{
mat4-uniform
[
[
1 0
]
dip
4 4
>uniform-matrix
glUniformMatrix4fv
]
}
{
ivec2-uniform
[
bind-uniform-ivec2
]
}
{
mat3x2-uniform
[
[
1 0
]
dip
3 2
>uniform-matrix
glUniformMatrix3x2fv
]
}
{
mat4x3-uniform
[
[
1 0
]
dip
4 3
>uniform-matrix
glUniformMatrix4x3fv
]
}
{
vec2-uniform
[
bind-uniform-vec2
]
}
{
vec3-uniform
[
bind-uniform-vec3
]
}
{
ivec4-uniform
[
bind-uniform-ivec4
]
}
{
uvec4-uniform
[
bind-uniform-uvec4
]
}
{
bvec4-uniform
[
bind-uniform-bvec4
]
}
{
mat2x4-uniform
[
[
1 0
]
dip
2 4
>uniform-matrix
glUniformMatrix2x4fv
]
}
{
int-uniform
[
glUniform1i
]
}
{
texture-uniform
{
drop
texture-unit
glUniform1i
}
}
{
vec4-uniform
[
bind-uniform-vec4
]
}
{
bvec2-uniform
[
bind-uniform-bvec2
]
}
{
bvec3-uniform
[
bind-uniform-bvec3
]
}
{
mat2x3-uniform
[
[
1 0
]
dip
2 3
>uniform-matrix
glUniformMatrix2x3fv
]
}
{
mat4x2-uniform
[
[
1 0
]
dip
4 2
>uniform-matrix
glUniformMatrix4x2fv
]
}
{
uvec2-uniform
[
bind-uniform-uvec2
]
}
{
mat3-uniform
[
[
1 0
]
dip
3 3
>uniform-matrix
glUniformMatrix3fv
]
}
{
uvec3-uniform
[
bind-uniform-uvec3
]
}
{
ivec3-uniform
[
bind-uniform-ivec3
]
}
{
mat2-uniform
[
[
1 0
]
dip
2 2
>uniform-matrix
glUniformMatrix2fv
]
}
{
mat3x4-uniform
[
[
1 0
]
dip
3 4
>uniform-matrix
glUniformMatrix3x4fv
]
}
{
bool-uniform
[
>c-bool
glUniform1i
]
}
{
uint-uniform
[
glUniform1ui
]
}
{
float-uniform
[
glUniform1f
]
}
}
at
[
uniform
invalid-uniform-type
]
unless*
>quotation
:>
value-quot type
uniform-type-texture-units
texture-unit
+
pre-quot value-quot
append
;