Handbook
Glossary
sobel-program ( -- value )
Vocabulary
gpu.demos.bunny
Inputs
None
Outputs
value
an
object
Definition
USING:
gpu.shaders
gpu.util
;
IN:
gpu.demos.bunny
CONSTANT:
sobel-program
T{
program
{
name
sobel-program
}
{
line 35
}
{
shaders
{
T{
shader
{
name
window-vertex-shader
}
{
filename
"resource:extra/gpu/demos/bunny/window.v.glsl"
}
{
source
"#version 110\n\nuniform vec2 texcoord_scale;\n\nattribute vec2 ve..."
}
}
T{
shader
{
name
sobel-fragment-shader
}
{
kind
fragment-shader
}
{
filename
"resource:extra/gpu/demos/bunny/sobel.f.glsl"
}
{
source
"#version 110\n\nuniform sampler2D color_texture, normal_texture..."
}
}
}
}
{
vertex-formats
{
window-vertex-format
}
}
}
inline