Handbook
Glossary
set-terrain-matrices ( world program -- )
Vocabulary
terrain
Inputs
world
an
object
program
an
object
Outputs
None
Definition
USING:
accessors
opengl.gl
;
IN:
terrain
::
set-terrain-matrices
( world program -- )
program
"projection"
glGetUniformLocation
1
GL_FALSE
world
dim>>
terrain-projection
glUniformMatrix4fv
program
"modelview"
glGetUniformLocation
1
GL_FALSE
world
player>>
terrain-modelview
glUniformMatrix4fv
;