Handbook
Glossary
select-edge ( world -- )
Vocabulary
gml
.
viewer
Inputs
world
an
object
Outputs
None
Definition
USING:
accessors
gpu.util.wasd
kernel
models
namespaces
ui.gestures
;
IN:
gml.viewer
:
select-edge
( world -- )
[
[
location>>
]
[
hand-loc
get
wasd-pixel-ray
]
bi
]
[
b-rep>>
intersecting-edge-node
]
[
[
[
selected>>
push-model
]
[
refresh-b-rep-view
]
bi
]
curry
when*
]
tri
;